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-   -   Legend of Zelda: Skyward Sword (http://www.gametavern.net/forums/showthread.php?t=21660)

Angrist 11-21-2011 05:18 PM

Re: Legend of Zelda: Skyward Sword
 
So how do you guys like the game???

BreakABone 11-21-2011 07:29 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 279669)
So how do you guys like the game???

I'm enjoying it immensely.

But will highlight that later, I do have some issues with the game.

-Harp is pretty useless for a musical instrument for the most part you just play it back and forth, and will usually trigger anything in the environment you need. When you do play it, only as a timing thing, no real skill or memorization needed.

-The textures just look extremely blurry up close, a combination of the Wii's ancient hardware and the watercolor esque look of the game.

-Not being able to fly at night.. or for that matter, no automatic day/night cycle. Has to be manually triggered by sleeping.

-Some questionable motion controls. They all work fine, but at some point Nintendo seemed to go with motion for the sake of motion. Like making swimming a motion based design choice when the analog stick is just fine for that.

I can't really think of anything else right now.

Jason1 11-21-2011 08:11 PM

Re: Legend of Zelda: Skyward Sword
 
I am enjoying the gameplay a lot so far. Im through the first temple. Combat is absolutley more difficult now. I guess my only complaint so far would be there are times hen this game looks downright ugly on my 53 inch TV.

Typhoid 11-21-2011 08:57 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

-Some questionable motion controls. They all work fine, but at some point Nintendo seemed to go with motion for the sake of motion. Like making swimming a motion based design choice when the analog stick is just fine for that.
Why make you swing your arm to stab things when a simple press of the B button could do the same thing. :ohreilly:


Playing a Wii game and complaining about motion controls is sort of like saying "There's too much Mario in my Mario game. I want more Luigi." I'm high. Lay off. :lol:

I don't know when I'll be able to afford to get this game, but I definitely plan on getting it at some point. What sold me on it was the total motion control - I thought "Finally, a reason to play this system - a game that utilizes the systems actual concept to the fullest."

Jason1 11-21-2011 10:33 PM

Re: Legend of Zelda: Skyward Sword
 
For the record, when I said "Combat is absolutley more difficult now," this was not a knock on the motion controls, but a compliment. Instead of just repeatadley waggling the wiimote or pressing B, you actually have to think about which way to swing your sword to kill enemies.

KillerGremlin 11-22-2011 12:55 AM

Re: Legend of Zelda: Skyward Sword
 
Just based on the comments from you guys in this thread, it sounds like IGN was blowing smoke up everyone's ass because this is a GREAT game but not a perfect game.

I'm waiting til X-Mas to play. And enjoying the controversy and hype.

BreakABone 11-22-2011 02:29 AM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by KillerGremlin (Post 279688)
Just based on the comments from you guys in this thread, it sounds like IGN was blowing smoke up everyone's ass because this is a GREAT game but not a perfect game.

I'm waiting til X-Mas to play. And enjoying the controversy and hype.

And, we had this discussion in another thread, that IGN's 10 doesn't mean a perfect game.

Heck, right next to the score they say it means a Masterpiece, and rated the sound a 9 so obviously not "perfect"

Angrist 11-22-2011 03:29 AM

Re: Legend of Zelda: Skyward Sword
 
Those issues we mentioned are definitely not game-breaking. It's just some small annoyances.
(Another one: when you find an item or catch a bug, you have to go through this slow description text and even the menu! Only the first time you boot up the game, but still, it's so stupid. I know I just caught a bug, don't waste my 6 seconds.)

I guess whatever issues Zelda games have, they make it up with... something magical. It's just a lovely game.

BreakABone 11-22-2011 05:51 PM

Re: Legend of Zelda: Skyward Sword
 
One of my favorite pieces of music so far, title spoils a 2nd half location

http://www.youtube.com/watch?v=ORLhCKH-ykQ

Blix 11-22-2011 06:11 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by KillerGremlin (Post 279688)

I'm waiting til X-Mas to play. And enjoying the controversy and hype.

Same here, I've got a project on my hands that will keep me occupied for a good time. I should be done with it by the first week of December or so.

BreakABone 11-22-2011 11:12 PM

Re: Legend of Zelda: Skyward Sword
 
Just finished the 5th dungeon and about 23 hours or so into the game.

If the rest of the game keeps pace, I think this will give Wind Waker a run for its money as my favorite Zelda game.

Vampyr 11-23-2011 11:55 AM

Re: Legend of Zelda: Skyward Sword
 
Glad to see everyone enjoying it, this is the first game where I'm actually excited to use the motion controls.

On one hand I'm glad they finally got them right, but on the other it's sad to see that motion controls may have been perfected right at the end of the Wii's life.

KillerGremlin 11-23-2011 03:18 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Vampyr (Post 279713)
Glad to see everyone enjoying it, this is the first game where I'm actually excited to use the motion controls.

On one hand I'm glad they finally got them right, but on the other it's sad to see that motion controls may have been perfected right at the end of the Wii's life.

I was hoping Kinect would kill the fad. It seems like they may be here to stay.

TheSlyMoogle 11-23-2011 04:36 PM

Re: Legend of Zelda: Skyward Sword
 
I didn't actually have the money for my copy of the game until I get paid Friday. Oh the wait...

Blix 11-23-2011 05:13 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by KillerGremlin (Post 279716)
I was hoping Kinect would kill the fad. It seems like they may be here to stay.

Fads don't last five years and when Sony and Microsoft joined the bandwagon you know they'll stay around. Not as the primary method of interaction, but they'll always be there for some games. I like using motion controls for FPS. Pointing is just the most natural thing ever.


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