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-   -   Legend of Zelda: Skyward Sword (http://www.gametavern.net/forums/showthread.php?t=21660)

Angrist 11-23-2011 05:22 PM

Re: Legend of Zelda: Skyward Sword
 
Did you read the second last Iwata Asks? It talks a bit about the new controls and how everyone can't go back the button-controls after trying motion. I also feel that way.... I want them to remake every Zelda game with motion control. :D

TheSlyMoogle 11-23-2011 05:23 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 279723)
Did you read the second last Iwata Asks? It talks a bit about the new controls and how everyone can't go back the button-controls after trying motion. I also feel that way.... I want them to remake every Zelda game with motion control. :D

Well that's silly. I totally prefer button controls over motion. There are few games I feel it actually works with to have motion control.

BreakABone 11-23-2011 05:37 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 279723)
Did you read the second last Iwata Asks? It talks a bit about the new controls and how everyone can't go back the button-controls after trying motion. I also feel that way.... I want them to remake every Zelda game with motion control. :D

Most of the games really wouldn't benefit from motion controls, if anything, would make them a lot easier me thinks.

I do like a lot of the small ideas introduced to be carried forward, namely turning the dungeon/boss key into a mini-puzzle in itself. Even if fairly simple.

Or just have your sword be able to have multiple direcctions.

Angrist 11-23-2011 05:54 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by TheSlyMoogle (Post 279724)
Well that's silly. I totally prefer button controls over motion. There are few games I feel it actually works with to have motion control.

Ah, you may be the first person who played the game and still wants to go back to button controls. Oh wait. ;)

Yeah BaB, all the other stuff too. Sprinting, 'real time weapon change', running up to walls instead of crashing into them... I even read you can run over enemies that way, I hadn't tried it yet!

Oh how is making a game easier to control a bad thing?

TheSlyMoogle 11-23-2011 07:51 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 279728)
Ah, you may be the first person who played the game and still wants to go back to button controls. Oh wait. ;)

Yeah BaB, all the other stuff too. Sprinting, 'real time weapon change', running up to walls instead of crashing into them... I even read you can run over enemies that way, I hadn't tried it yet!

Oh how is making a game easier to control a bad thing?

Well I read that as him meaning every game. Not just zelda.

Angrist 11-24-2011 04:04 AM

Re: Legend of Zelda: Skyward Sword
 
Ooh ok, my bad. Just Zelda.

Wait, does The Elder Scrolls still enable usermade mods? I'd love to see some guys enable WM+ controls for Skyrim. :D
Edit: It wouldn't really add much, because the game isn't made for it. No enemies where you have to attack from a certain angle etc. But still, it would give you more sense of actually swinging a weapon.

BreakABone 11-24-2011 01:30 PM

Re: Legend of Zelda: Skyward Sword
 
Nintendo sure does get a lot of mileage out of the main 3 areas of the game. I can see how that could be a turn-off to some.

Angrist 11-24-2011 04:05 PM

Re: Legend of Zelda: Skyward Sword
 
I do think that each area is bigger than we usually see in Zeldas. It feels bigger than Ocarina of Time and Twilight Princess.

Storm Eagle 11-25-2011 12:24 AM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by BreakABone (Post 279747)
Nintendo sure does get a lot of mileage out of the main 3 areas of the game. I can see how that could be a turn-off to some.

How so?

BreakABone 11-25-2011 12:29 AM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Storm Eagle (Post 279765)
How so?

You essentially return to the same areas 3-4 times throughout the course of the game. With varying degrees of backtracking.

1)The initial descent into the area/first 3 dungeons.
2)After the middle twist, you return to the 3 areas again, this time completing a challenge (special zones, which are fun) and finding 3 more dungeons in new areas of the map.
3)You return ONCE more to gain something to begin the end game. Each one seems to have a diff hook

So I can see folks having issues with going through the same areas multiple times

Storm Eagle 11-25-2011 10:35 AM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by BreakABone (Post 279767)
You essentially return to the same areas 3-4 times throughout the course of the game. With varying degrees of backtracking.

1)The initial descent into the area/first 3 dungeons.
2)After the middle twist, you return to the 3 areas again, this time completing a challenge (special zones, which are fun) and finding 3 more dungeons in new areas of the map.
3)You return ONCE more to gain something to begin the end game. Each one seems to have a diff hook

So I can see folks having issues with going through the same areas multiple times

This kind of sounds like what you have to do in Donkey Kong 64 once you gain access to the rest of the characters, in order to complete the game 100%

I still haven't played the game (I know, what am I waiting for), but if that really does turn people off, it sounds like it would be justified.

ZebraRampage 11-25-2011 11:33 AM

Re: Legend of Zelda: Skyward Sword
 
I personally always loved a huge zelda world. When they were too small I was just thinking to myself, man this is the end of the known world here? That's it? It was always fun having many different places to explore and many different routes around the land to get you from place to place. I think this was best done in Twilight Princess so far, but I've yet to see how it is in Skyward Sword. I am getting it for Christmas, so I'll be late to join everyone in their comments.

Angrist 11-25-2011 06:42 PM

Re: Legend of Zelda: Skyward Sword
 
Hm, SS also has many different routes around the land. There are also less 'dead spaces' between areas, so it feels more like a real place. I haven't seen everything yet, but so far it doesn't feel too small.

Anyway, the Trials are so pretty...

Ginkasa 11-26-2011 12:35 PM

Re: Legend of Zelda: Skyward Sword
 
The thing you have to remember though is that each area is more complex and full than any of the other 3D areas. You have enemies and obstacles and puzzles impeding your progress; its not just an big empty plain. Also, you don't just return to the same exact area. I've only returned to the first "area" so far, but it opened up another section of that area.

I was pretty annoyed when I had to go back through the first dungeon, though. Like, what is this about?

Ginkasa 11-28-2011 11:12 AM

Re: Legend of Zelda: Skyward Sword
 
So, I just remembered something.

Remember a thread from, like, 10 years ago before The Wind Waker was even revealed? It was an absolutely massive thread speculating about what "Zelda128" would be like. Anyway, one of the many ideas thrown out there was that Link's sword could be 1:1 control via the GCN's C-stick. You would swipe by moving it from side to side and could wave it around, etc.

I remember thinking it was an absolutely horrible idea at the time.


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