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Re: Legend of Zelda: Skyward Sword
Did you read the second last Iwata Asks? It talks a bit about the new controls and how everyone can't go back the button-controls after trying motion. I also feel that way.... I want them to remake every Zelda game with motion control. :D
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Re: Legend of Zelda: Skyward Sword
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Re: Legend of Zelda: Skyward Sword
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I do like a lot of the small ideas introduced to be carried forward, namely turning the dungeon/boss key into a mini-puzzle in itself. Even if fairly simple. Or just have your sword be able to have multiple direcctions. |
Re: Legend of Zelda: Skyward Sword
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Yeah BaB, all the other stuff too. Sprinting, 'real time weapon change', running up to walls instead of crashing into them... I even read you can run over enemies that way, I hadn't tried it yet! Oh how is making a game easier to control a bad thing? |
Re: Legend of Zelda: Skyward Sword
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Re: Legend of Zelda: Skyward Sword
Ooh ok, my bad. Just Zelda.
Wait, does The Elder Scrolls still enable usermade mods? I'd love to see some guys enable WM+ controls for Skyrim. :D Edit: It wouldn't really add much, because the game isn't made for it. No enemies where you have to attack from a certain angle etc. But still, it would give you more sense of actually swinging a weapon. |
Re: Legend of Zelda: Skyward Sword
Nintendo sure does get a lot of mileage out of the main 3 areas of the game. I can see how that could be a turn-off to some.
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Re: Legend of Zelda: Skyward Sword
I do think that each area is bigger than we usually see in Zeldas. It feels bigger than Ocarina of Time and Twilight Princess.
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Re: Legend of Zelda: Skyward Sword
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1)The initial descent into the area/first 3 dungeons. 2)After the middle twist, you return to the 3 areas again, this time completing a challenge (special zones, which are fun) and finding 3 more dungeons in new areas of the map. 3)You return ONCE more to gain something to begin the end game. Each one seems to have a diff hook So I can see folks having issues with going through the same areas multiple times |
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I still haven't played the game (I know, what am I waiting for), but if that really does turn people off, it sounds like it would be justified. |
Re: Legend of Zelda: Skyward Sword
I personally always loved a huge zelda world. When they were too small I was just thinking to myself, man this is the end of the known world here? That's it? It was always fun having many different places to explore and many different routes around the land to get you from place to place. I think this was best done in Twilight Princess so far, but I've yet to see how it is in Skyward Sword. I am getting it for Christmas, so I'll be late to join everyone in their comments.
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Re: Legend of Zelda: Skyward Sword
Hm, SS also has many different routes around the land. There are also less 'dead spaces' between areas, so it feels more like a real place. I haven't seen everything yet, but so far it doesn't feel too small.
Anyway, the Trials are so pretty... |
Re: Legend of Zelda: Skyward Sword
The thing you have to remember though is that each area is more complex and full than any of the other 3D areas. You have enemies and obstacles and puzzles impeding your progress; its not just an big empty plain. Also, you don't just return to the same exact area. I've only returned to the first "area" so far, but it opened up another section of that area.
I was pretty annoyed when I had to go back through the first dungeon, though. Like, what is this about? |
Re: Legend of Zelda: Skyward Sword
So, I just remembered something.
Remember a thread from, like, 10 years ago before The Wind Waker was even revealed? It was an absolutely massive thread speculating about what "Zelda128" would be like. Anyway, one of the many ideas thrown out there was that Link's sword could be 1:1 control via the GCN's C-stick. You would swipe by moving it from side to side and could wave it around, etc. I remember thinking it was an absolutely horrible idea at the time. |
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