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Re: Xbox 360 vs. PS3 Spec Analysis
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good point null hideo kojima (he knows a thing or two about making good games) mentioned that with this next generation of games, he wants to focus more on the things you CANT see... for example, a tree in a game can be beautiful. but it's still just a tree...if you give the player the ability to plant the seed, shine light on it and have it grow with its own unique attributes, it's something completely different...and it'll still look beautiful, graphics-wise |
Re: Xbox 360 vs. PS3 Spec Analysis
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Re: Xbox 360 vs. PS3 Spec Analysis
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But I agree with Link...I don't think the differences between the 360 and the PS3 will be large enough to account for a tremendously noticable effect. |
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Also I wouldn't want Link miss represented. |
Re: Xbox 360 vs. PS3 Spec Analysis
I think your avatar is confusing everyone :D
But remember kids, if it doesn't shrug and walk away, then it's not the real Link! |
Re: Xbox 360 vs. PS3 Spec Analysis
That's what I was thinking, I'm just trying to show support for all my favorites by having the name Solid Snake, the avatar of Link, and the signiture of Joanna Dark.
I will try to find a different link or Zelda picture for my Avatar so I will no longer confuse anybody. |
Re: Xbox 360 vs. PS3 Spec Analysis
While I am not the tech expert, I do read things and pretend I understand it. From what I've learned:
1) Cell processors are extremely powerful when used with more than one. They are designed to do work in 2, 4, 8, and even 16 processor machines. PS3 has 1, and won't be getting nearly what they should out of the processor. 2) Cell processors do single-precision floating point operations, so while Sony boasts huge FLOP numbers, so while they try to say it's 27 times more powerful than PCs in floating point calculations, it really ends up being 2.7 times more powerful. 3) From everything I've read on multi-core processors, there's no advantage except for heat. Since making faster 90nm chips was becoming way too hot, they instead put in multiple lower-clocked cores that ran cooler, so higher speeds were achieved. But like I said, I am not the tech guy. If you need any more explanation than what I gave, fine the original article and figure it out, because I know no more. There are so many factors that need to be considered, unless you're a complete tech nerd and know the exact details of PS3 and Xbox 360's setup which you can't tell from paper specs, it means nothing. What I do know... Xbox 360 and Revolution both use PowerPC CPUs and ATI GPUs. PS3 uses Cell CPU and nVidia GPU. Despite the power, PS3 has the hurdle of difficult development to overcome, where Xbox 360 and Rev both use similar processors, which makes for much smoother ports. Something to think about. |
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Can you elaborate on that? Developers have been saying how surprisingly easy PS3 is to develop for... :confused: Quote:
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Re: Xbox 360 vs. PS3 Spec Analysis
I'm starting to realize how endless this arguement will be.
Consider having X360 and PS3 both being able to port games to each without a single slight of difference in graphics and framerate. That's a good revelation and while I support PS3, I wouldn't mind both consoles being equal. |
Re: Xbox 360 vs. PS3 Spec Analysis
I'm hoping for easy ports from Rev to X360 and X360 to PS3 and whatnot.
Thanks for the information, gekko. +rep. |
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Developers expressed their concerns learning a new type of processor that handles information differently than what they're used to, and now they magically love it? No. It takes time to code a game, and it takes time to develop an opinion on the PS3, good or bad. Wait until you hear real programmers talking. Look to the IGDA or GDC for real opinions from the guys writing the code, not IGN and EGM for the guys running the company. Not saying 360 or Rev is great, but PowerPC is a more common processor than Cell, and most programmers would have prior experience with it. |
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it's not so much the processor as the development language
personally, I would trust the word of someone who has actually worked on a PS3 game (even in a press conference to build hype) over yourself, who hasnt. it's no offense, it just seems like proper logic but that's only what I believe at this point and time...we'll know the truth in just over a year when we start to see multiplatform next-gen games |
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The development language is the same. Libraries are different.
Who has worked on a PS3 game? I've yet to see anyone. |
Re: Xbox 360 vs. PS3 Spec Analysis
While mark rein doesnt program the games, he does follow along and have a very good understanding of them, he is very close with the people who do make the games at epic, hes a frequent poster on the epic message boards and explains much of that stuff along with the actual programers.
it may or may not be AS well off as he claims, but i dont think he's too far off in his comments. well just have to wait and see what developers are saying in the first year of release tho to see how easy it is to program the games. |
Re: Xbox 360 vs. PS3 Spec Analysis
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The CELL is accessed using C++ calculating language. It doesn' t matter which processor is more widely known. It's the way they access it in terms of coding. Cell has been confirmed to be running on C++ programming.... |
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