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-   -   First Matrix screens! (http://www.gametavern.net/forums/showthread.php?t=43)

BigJustinW 01-17-2002 12:14 PM

Quote:

Originally posted by thatmariolover


Why? You wouldn't be able to tell the difference.

Reason: There isn't any. It's decompressed on the fly so all you hear is the sound as it was meant to be heard.

If they want fast load speeds for compressed files, I'm sure the quality will go down a nocth

Look at THPS3.... the Ps2 version has better sound, and the videos in the game are higher quality.

Revival 01-17-2002 12:20 PM

It seems like they either have to sacrafice sound and quality for very low loading times, or get something faster and quicker than before.. as always ;)

thatmariolover 01-17-2002 12:28 PM

Quote:

Originally posted by Xantar
Actually, for some reason those backgrounds don't blow me away. The texture work doesn't look that great. Of course, I'm not a techhead, so maybe I'm pulling this out of you know where.

In any case, the backgrounds are aesthetically pleasing, but I don't know how technically impressive they are.

I have to agree with you. The only pics that I see as really looking great are the second and third ones.

The reflection, shadowing, and transparancy are all good on those.

Quote:

Originally posted by BigJustinW


If they want fast load speeds for compressed files, I'm sure the quality will go down a nocth

Look at THPS3.... the Ps2 version has better sound, and the videos in the game are higher quality.

.....

Where did you hear this? I've played both versions, I honestly see and hear no difference.

The Gamecube decompresses sound on-the-fly; there's no speed lost.

And even if it didn't, how can you be sure that the Matrix would have to be taken a notch down because of it? I mean, you jump all over people because they assume that ED will be improved upon because of a delay, yet you assume stuff like this. Kind of hypocritical don't you think?

Gamer 01-17-2002 12:50 PM

Who is the game made by?

sdtPikachu 01-19-2002 01:50 PM

The pics are alright, but if you want a hatchet job, here it is.

Firstly, the environs seem distictly low poly - an awful lot of perfectly flat walls.

Texture work is OK - but these textures are repeated all over the place, instead of different textures of the same type on things.

Poor shadowing

No bump mapping visible; overall look (especially to the stone/concrete walls is that they're too clean

azazela31 01-19-2002 04:51 PM

Enviroments usually are exxagerated and hardly show anthing.

El Gaucho Goof 01-19-2002 05:45 PM

Quote:

Originally posted by azazela31
Enviroments usually are exxagerated and hardly show anthing.
Who invited him back?

Argh


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