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And this being said, the argument thickens...
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Re: Zelda
It doesn't appear that you even know why you are this upset. Even now, I'm still looking for a substantial point throughout this topic. I can't find any, but believe you are just another gamer caught in the web uncertainty; it's clear you have mixed priorities.
"Do I want a great Zelda game, or will I prefer if Nintendo made a wicked realistic 3D engine, oozing with adult content, slap the Zelda logo on it and sell it to me?" While reading this topic, all I hear echoing is: "Game Is Noting, Image is everything!" Sure, you'll probably deny it when/if you reply, but hey man, all the evidence is right here, and I'll be kind enough to point it out to you and everyone else. For the record: I could easily prove my point by stating the pure fact that your are basically condemning the entire worth of a game(and possible ownership of GC) on it's visual style. There's is no reference at all to it's gameplay(nor can there be), so the basic point of this thread really has NOTHING to do with Zelda at all, but it's more about a pathetic CRAVE/LUST for a "mature image"(whatever that is). Still, somehow, I bet you wouldn't except that, so I'll have to go on a little further. Quote:
From here on, it's pretty straightforward. As I mentioned...the echoes! Quote:
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You know what... I think I'll just stop here. There's no need to continue, especially after that last portion. Scary stuff man...:( PS: Sometimes I question myself whether or not most gamers know how unhealthy their "new" attitudes are. When gaming has seen it's best days(not speaking profit wise), when SNES and Genesis were around, that's where tons of awesome games were out there, and we enjoyed every last one of them. That was also when we didn't concern ourselves with this kiddy-mature crap. If this worsens, someday gaming will be crippled, waiting for another Nintendo to save it like 20 yrs ago. Only this time, it will wait in vain. (Think I'm taking this to serious? Maybe I am.. or maybe one day we'll regret we all didn't) |
The kiddy/mature thing doesnt bother me, gameplay was, is and always will be the most important factor. People call Mario 64 kiddy. I played it and it was great. Weather it is kiddy or not is a stupid excuse to hate it, Pokémon is the prime example of this, people think, meh pokémon, kiddy, crap. But the truth is its actually a great game.
Now back to the subject of Zelda. I feel that with the N64 it had finally found its place and its format in 3D even though LttP was great it was a used format. When I saw the spaceworld video I was stunned, finally graphics to match the gameplay. Then he came out with this cell shaded thing, admitidly I was annoyed, the sence of realism for the next game that had developed within was lost. But honestly, I am intrigued by the game and as I said before at the end of the day gameply is what counts. Now I agree with Jin if Miyamoto wanted to experiment with this technology he should have made a new franchise altogeher a case of 'if it aint broke dont fix it' has taken place. Anyway how do we know that this isnt a mixture of the two images we saw, spaceworld and cel shaded. People believe it is a remake of the first Zelda game, it could start off with Link as an adult in spaceworld visuals and then he falls asleep into the world of cel shading and dreams of when he was a kid. Does that sound so unbelieveable, the truth is we dont know what to expect and we have to wait and see. |
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Neat idea though... but meh *shrugs* If for some reason Zelda's sales are lower than expected, and they think it's from the cel shading or something, they'll probably make the next one realistic... hopefully there will be at least 2 zeldas on gamecube in it's life time (and I'm not talking about that "They are making two different zeldas!" rumor, I just mean like OoT to MM on N64...)... yep |
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Then again the "mature" games aren't mature anyway. "Dude, let's go shoot zombies, run over people in cars, and save the world from aliens...again." Violence and realisim doesn't have anything to do with the maturity level of a game. It's the subject matter and plot that makes something "mature". Take the anime "Metropolis" for example. You have astroboy looking cute people yet there's polictical scandels, murders, the quest of one's self, how the world is changing, and a look at society in general. The people I know who play "mature" games have the lowest possible maturity level imaginable. Take the guy who reviewed all the GameCube games in Aza's topic. He seemed like a total idiot. I forget the actual point I'm trying to make here so let's just say the above is food for thoguht. |
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I agree that the game isn't meant to be mature. But the fact that he's similar to an elf and wears a tunic doesn't make him kiddy. Err.. this is also just food for thought... Blowing steam out of my butt... (Butt steam for food :D) |
In the instruction booklets for the older games he's not wearing anything on his legs...
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The whole cel-shaded Zelda thing is a double sided coin.
On the one hand, it has not fared well in terms of asthetic popularity. "If it ain't broke, don't fix it." is something that has not been applied here it seems. However, if Nintendo provides an extremley succesful international marketing campaign, they may yet swing back the nay-sayers. Winter 2002 has the potential to be like Winter 1998: A Christmas in which other formats have no killer titles, where as Nintendo has a cavalcade of AAA software. If Nintendo can achive this every year, then we might see SONY re-evaluated as the industry leader. On the other side, it may be videogame art at it's purest: Made for gamers, not consumers. It is a pity that the "realistic" Zelda asthetic was abandoned, but it may be that the folly of Miyamoto is the oddesey of the art of videogames that we have been crying out for since we completed The Legend Of Zelda Ocarina Of Time: The greatest videogame created to date. Whatever happens, I'm going to be hacking and slashing in the equivelant of The Great Deku Tree on December 25. I hope that many others will join me. |
Re: Re: Zelda
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Guys whoever says cell-shading sucks obivoiusly didn't play Jet Gring Radio for Dreamcast.
Can't wait for Jet Set Radio Future... |
Apparently, Jin only cares about "eye candy." :confused:
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::Expects to get a dozen posts telling me that it doesn't matter what I think is right for the series, but what Miyamoto thinks is right for the series:: Wasn't he the one that decided to go cartridge based on the N64, and launch the GC as a purple console? He isn't God, he makes mistakes too. |
Let's just say Link's looking better than Mario these days...
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I disussed Jin's issue with Mr. Miyamoto a couple days ago and this is what he wanted me to tell Jin (excuse any gramactical errors, translating isn't my best yet).
Miyamoto says modern game designers have fallen into a trap of designing games that are more focused on exploiting a console's hardware capabilities than telling a story. "Tell Jin I don't see that there is much of a need to continue to progress in the direction of even more realistic and beautiful graphics," Miyamoto said. "We really need to move more toward creativity, and new ideas." "In the game industry we see this trend to create the most realistic games," he said. "I see that as kind of limiting what the game creators are able to do and limiting their freedom." Well, there's two cents worth from the big cheese. |
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