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-   -   Sony's Conference (http://www.gametavern.net/forums/showthread.php?t=12064)

Null 05-16-2005 08:22 PM

Re: Sony's Conference
 
Quote:

Originally Posted by Danchastu
Spider-man font. Check.
Batarang. Check.

PS3 is the ultimate superhero console.


lol

well, seems like a couple things might end up changing from now till release.

of course we could go nintendo, "we're just showing everyone this so they dont steal our real ideas!"

im fine with things changing, i'd rather be able to see stuff, let them have feedback and change, rather then hold it all in till the last minute.

im very worried about the controller.

Teuthida 05-16-2005 08:22 PM

Re: Sony's Conference
 
Quote:

Originally Posted by Crash
ring ring ring ring ring ring ring ring ring banana phone!



^ My hype for PS3 just went up tenfold!

Null 05-16-2005 08:23 PM

Re: Sony's Conference
 
Quote:

Originally Posted by Crash
ring ring ring ring ring ring ring ring ring banana phone!




i'm sure you've found more then a couple uses for that banana. :p

Perfect Stu 05-16-2005 08:23 PM

Re: Sony's Conference
 
PS3 to give users superhero powers?

I'm just going to assume so...


*edit* lol Null

Perfect Stu 05-16-2005 08:27 PM

Re: Sony's Conference
 
holy mother of god...








Teuthida 05-16-2005 08:29 PM

Re: Sony's Conference
 
Xbox 360 is slowly being erased from my memory banks.

Null 05-16-2005 08:36 PM

Re: Sony's Conference
 
Warhawk eh? that was a fun game for the original playstation. forgot all about it. heh.

BlueFire 05-16-2005 08:38 PM

Re: Sony's Conference
 
I'm not too crazy about the cotroller design, but reading this stuff has gotten me excited. :]

Dyne 05-16-2005 08:38 PM

Re: Sony's Conference
 
Now that's beautiful.

Teuthida 05-16-2005 08:41 PM

Re: Sony's Conference
 

Bond 05-16-2005 08:47 PM

Re: Sony's Conference
 
CPU

Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

GPU

RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines

Sound

Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)

Memory

256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz

System Bandwidth

Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance

2 TFLOPS

Storage

Detachable 2.5" HDD slot x 1

I/O

USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1

Communication

Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)

Controller

Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)

AV Output

Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1

Disc Media

CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE

DarrenMcLeod 05-16-2005 08:48 PM

Re: Sony's Conference
 
The graphics are gorgeous.... absolutely beautiful.

It's too bad the controller looks really awkward and uncomfortable. I can't judge until I put my hands around it, but why the hell are the prongs so long? That seems pointless...

Null 05-16-2005 08:51 PM

Re: Sony's Conference
 
if it had built in tilt, would make a good steering wheel. hehe

Teuthida 05-16-2005 08:56 PM

Re: Sony's Conference
 

DarrenMcLeod 05-16-2005 08:58 PM

Re: Sony's Conference
 
LOL AT DANCHASTU! +rep to you!


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