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Re: Immersion in Video Games
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My point was that there are other ways to tell a story without cutscenes, not that they don't have it, but the stuff they do outside of the cutscene is a lot more interesting and better helps develop the characters and the world than their actual cutscenes. Quote:
Give me a weapon or a goal and point me in the right direction. I'm good to go for like the next 10-20 hours. |
Re: Immersion in Video Games
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Re: Immersion in Video Games
And just so we are clear here, its not that I dislike stories in game (though for the most part are generally nothing to write home about), its that I loathe cutscenes in games.
Especially ones that are long-winded (most RPGs and MGS come to mind) or ones that shift the game out of your hands. |
Re: Immersion in Video Games
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Re: Immersion in Video Games
Thought of another good example of a game that adds story/character without forcing too many cutscenes.
Batman: Arkham Asylum, you learn a lot about the characters and the history of the Asylum through various interviews and tapes you find. And the best thing about it IMO, is that the tapes will continue playing even while you beat up baddies. And yeah, we are on opposite ends of this spectrum it seems. |
Re: Immersion in Video Games
I didn't get to play that game much, but I downloaded the Demo. Just seems like a button-smasher beat-em-up game to me. It didn't really pull me in enough to buy it.. questioning if I should even rent it.
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