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Re: Nintendo at E3 2011
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Re: Nintendo at E3 2011
I remember reading talks about possibly 2 U Pads at once and that Nintendo just didn't know if people would want it.
So like they added motion control to the Nunchuck, I hope they'll add the option for multiple U Pads. |
Re: Nintendo at E3 2011
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source: http://www.destructoid.com/nintendo-...t-203333.phtml |
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I kinda figured the Gamecube would get phased out soon at some point. It was nice having the compatibility with the Wii.
This really only sucks for people that trade in their consoles for new ones. I keep all of mine, or find replacement ones if mine are broken. |
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Now that I've got a bit of free time from studying...
I'm thinking we're getting software emulation which is nice by me if that's the case. Backwards compatibility is a nice thing to have but if it comes at the price of holding the hardware back, then it's not worth it. I haven't gone back to playing many of the GCN games or PS2 games and for the handful of games that I come back, it's not worth it. I'll just keep my old consoles. =) |
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My thoughts on this is that games are still going to be developed for the lowest common denominator and then ported to the other ones. Take for example Skyrim, it was developed on consoles and then ported to PC. If it was created for PCs and then ported to consoles the PC version would be so much better. But developers want to make sure that they give everyone the same thing. I suppose some developers will make their games for the PS3 first (since it's the hardest console to work with) and then port it to everywhere else. So the games wil look and run better on the Wii U but not by much. |
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Also 50% is such an odd figure in general, since it doesn't tell us anything on its own. 50% more RAM, 50% faster clock speed, a lot of different aspects go into the console. And then you have to figure that part of its power will be eaten on rendering stuff on the controller. or in some cases rendering something completely different. |
Re: Nintendo at E3 2011
Crytek had stated Wednesday that the dev kits are currently underclocked to a PS3/360 level.
Today, Sega's MD for development Gary Dunn has stated that an upgraded set of dev kits will be sent out to developers in the next month or so. While that doesn't really tell us a whole lot, it's at least something to keep in mind. http://bit.ly/kgW6Sz |
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EB Games might be getting a little ahead of themselves. They're already listing Mario and Zelda:
http://www.ebgames.com.au/wiiu If it gets pulled: http://i.imgur.com/Igue4.jpg |
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I really hope there's one or the other at launch, though. I know I probably won't buy one until either Mario or Zelda is available. |
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People often times criticize Nintendo for relying on their tried and true franchises, while I have my opinions about that, I think now would be a wise time to try something new. Instead of dropping Mario, Zelda and Metroid early on in the console. They should use them as tentpole games, you know maybe one a year, and just have the rest of the year revolve around B-Tier franchises and new games and 3rd parties. This wya you still get your sales boost while trying to expand your brand. |
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I mean Skyward Sword is 5 years after TP TP was 3 1/2 years after Wind Waker Which was like 2 1/2 years after Majora's Mask |
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It's a bit disturbing to see how Zelda games seem to take more time with every new game. :(
I blame the handhelds. |
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Original Japanese release years: LoZ: 1986 AoL: 1987 (1 year) ALttP: 1991 (4 years) OoT: 1998 (7 years) MM: 2000 (2 years) TWW: 2002 (2 years) TP: 2006 (4 years) SS: 2011 (5 years) So, sure, the wait for SS has been the longest since OoT, but its hardly the longest wait in the series. If you go ahead and include the handhelds (which, really, are typically just as full content wise as the console releases minus the graphical power) than Zelda has never been more prevalent. |
Re: Nintendo at E3 2011
I didn't really count the handhelds because I never enjoy them as intensely as the console games. I have still to finish PH and start ST..
In the past Nintendo has used external teams to create the handheld games (Oracles of S/A, The Minish Cap), but now they use mostly the same team as for the consoles. I think that's why they're taking more time for their games than 10 years ago. |
Re: Nintendo at E3 2011
SPEAKING OF HANDHELDS
Ocarina of Time 3D is fantastic. I'm already Adult Link and I got this game at noon today when GameStop opened. I haven't been playing all day either. Seriously, it's beautiful and the 3D is well done, and the controls are great, and it's just...OoT. Fantastic purchase. |
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Then you better buy it before midnight today. I think they ran out of soundtracks, but because of commotion are making extra for those who buy it today.
Or it might have been yesterday, you should look it up. |
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Well I just finished it. It's...Ocarina of Time. I don't know how else to put it.
I might give it a little bit before I give the Master Quest a go though. If you have questions about it, I can answer them, although I'm pretty sure most stuff you can look up. |
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How much do you play the boss battle feature?
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Re: Nintendo at E3 2011
So we learn today that Nintendo kept most of the details of the WiiU from top game developers within their own company.
http://bit.ly/k7yhkh Super Mario Galaxy Director/Producer Yoshiaki Koizumi didn't know almost anything about the system before it was shown off at E3. Is it any wonder that they had such a poor showing (in terms of title announcements) when they manage the company like that? |
Re: Nintendo at E3 2011
Yeah that's ridiculous. :( It's going to take years before we have some really good games.
Just like with the 3DS now. I guess I will wait then. In only got the Wii so soon because of Zelda and Wii Sports. I could have waited for the rest. I got a DS after 4 years, I don't see myself buying a 3DS within 2 years. |
Re: Nintendo at E3 2011
I feel like people have taken that quote the wrong way, but happens when a company is vague.
At the moment, the man is extremely vasted in the 3DS and developing Super Mario 3DS, so he was probably given most of the details, but not everything since he wasn't currently working on anything for the Wii U. I'd even wager, that he had some say in the design since he is the producer on their biggest franchise. |
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