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-   -   Team Fortress 2: A Heavy Update (http://www.gametavern.net/forums/showthread.php?t=18863)

Fox 6 08-15-2008 06:34 PM

Re: Team Fortress 2: A Heavy Update
 
"Eat it fatty!"

:lolz:

gets me everytime.

Vampyr 08-15-2008 08:28 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Null (Post 237401)
there was a bug in the pc version when it first came out. and people eploited this glitch and were able to make the heavy run fast, he was way way overpowered that way.

Heh, the bunny hop thing.

Professor S 08-15-2008 08:52 PM

Re: Team Fortress 2: A Heavy Update
 
Regarding the Heavy, I think it depends. In most games, especially on consoles, you're dealing with people thrown together who aren't even attempting to work as a team.

BUT, in the rare cases you have a solid unit, Heavy/Medic, Pyro, Soldier, Spy combo is devastating. Hell, just a Heavy/Medic and Spy is devastating to any set of defenses is run correctly.

As for the difficukty argument, I sympatize with the controls adding difficulty if they're just difficult, but the console controls for TF2 are VERY balanced. Personally, I can't roll Sniper and be any good. I'm just not that dextrous. But I've played against Snipers who were nigh untouchable on the 360, to the point that one Sniper has changed the way a game of 2Fort or Dustbowl is played as they can pick apart people in mid-air even.

If you can master the controls, its not simply difficult because of the controls, it becomes a part of mastery of those controls. My mind is more strategic than twitchy, so my talents lie in interesting offensive sentry placement. Ever get a fully upgraded sentry/dispenser and teleport up right outside the main spawn point of your enemy in 2Fort? I have... and its both hard as hell and HILARIOUS when you succeed.

Null 08-15-2008 09:14 PM

Re: Team Fortress 2: A Heavy Update
 
heavy/medic combo isnt really that great.

for all out destruction, heavy/pyro is much better.

for taking out a bunch of sentrys in a room, heavy/demoman cleans em up.


i usually get upset seeing a medic uber a heavy... such a waste...

Professor S 08-16-2008 01:51 PM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Null (Post 237416)
heavy/medic combo isnt really that great.

for all out destruction, heavy/pyro is much better.

for taking out a bunch of sentrys in a room, heavy/demoman cleans em up.


i usually get upset seeing a medic uber a heavy... such a waste...

I agree that the medic/heavy combo isn't that great aline, but as the centerpiece of a frontal assault, they are what the tank is to an infantry unit.

If we're pairing medics with anyone solo, I'd go for Soldiers, or a heavy is the area your trying to clear is tight. The first cap in 2fort is an excellent example ofhoe devastating the heavy/medic uber combo can be.

Null 08-17-2008 10:59 AM

Re: Team Fortress 2: A Heavy Update
 
Quote:

Originally Posted by Professor S (Post 237436)
I agree that the medic/heavy combo isn't that great aline, but as the centerpiece of a frontal assault, they are what the tank is to an infantry unit.

If we're pairing medics with anyone solo, I'd go for Soldiers, or a heavy is the area your trying to clear is tight. The first cap in 2fort is an excellent example ofhoe devastating the heavy/medic uber combo can be.



well im mainly talking about ubers.. now a medic staying behind a heavy and healing him works great and is what should be done.

however once that uber is reached, you want it to count for the most devastation possible. and for that you need a pyro (or a demo if there's a lot of sentries)

a soldier is good for the krits thing, (the other special instead of the uber... erm consoles don't have that update. but what it does is the medic can charge someone with a kritskrieg thing instead of the uber, so every shot is a critical) if there's a lot of people, use that on a soldier and he can clean up. or even a heavy, but only if a lot of people are there, it doesn't really help with sentries.

Vampyr 08-17-2008 11:16 AM

Re: Team Fortress 2: A Heavy Update
 
Uber Pyro rush, especially at the beginning of a match, is the best IMO. No one clears a place faster or sends people running faster. Only problem is if there's two or more SG's, they can push the pyro back.

Null 08-17-2008 12:10 PM

Re: Team Fortress 2: A Heavy Update
 
yea. 2 close together sentries is about the pyros limit.. he can still push in and get to em, but it eats a lot of time to push close enough.

Null 08-18-2008 09:58 PM

Re: Team Fortress 2: A Heavy Update
 
ARENA MODE!

http://steamgames.com/tf2/heavy/arena.htm

finally, new scenery!



Vampyr 08-19-2008 08:28 AM

Re: Team Fortress 2: A Heavy Update
 
Yeah, Lumberyard looks awesome. Arena Mode is probably what I'm looking forward too most in the Heavy Update. I guess today we'll see what the Heavy's secondary is going to be.

It seems like it took them forever to update the site yesterday.

Null 08-19-2008 12:31 PM

Re: Team Fortress 2: A Heavy Update
 
it did, they said it was delayed slightly on their forums. so it was later in the day.

KillerGremlin 08-19-2008 02:47 PM

Re: Team Fortress 2: A Heavy Update
 
Outdoor environments? With trees? Oh heeeeeeeeellllllllzzzz yes.

I think I am in love.

Null 08-19-2008 05:05 PM

Re: Team Fortress 2: A Heavy Update
 
His new secondary weapon is the sandvich! he can stop and eat a sandvich whenever he likes. it heals 120 heath for him.

however takes 4 seconds to eat and can not do anything else while eating.

Meet the Sandvich!
http://steamgames.com/tf2/heavy/sandvich.htm

KillerGremlin 08-19-2008 05:09 PM

Re: Team Fortress 2: A Heavy Update
 
Hahaha, that is awesome. I'm glad Valve is retaining the humor with the Heavy.

Bond 08-19-2008 05:15 PM

Re: Team Fortress 2: A Heavy Update
 
There should be a vegetarian option.


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