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Blix 11-19-2011 01:21 AM

Re: Legend of Zelda: Skyward Sword
 
KG

Yahtzee is a great reviewer, I have seen everything he has posted on the escapists website. But even then I some times feel he's nitpicking unimportant stuff. He even poked fun at himself in the Mass Effect (the first one) review by saying something along the lines of "if that's actually what you like in a game then take this review for the ignorant opinion that it is." Reviews are opinions in the very end.

I do agree with you that the scores system is messed up. And the gamers get upset over stupid things. The game is good, definitely worth the money from the general consensus. That's enough. We don't need it to beat OOT's metacritic score or whatever. If you want to take the game out after five years or so and replay it again, then it has achieved its goal.

Oh! And I'll call this out right now because this is the perfect time to do it. Yahtzee will try to highlight all the negatives of Zelda he can just because of his hatred towards long standing series. It won't be necessary stuff that needs to be pointed out but more of a sport. Just like he did with Mario Galaxy, having to agree that the game is fun but making a statement that it's been running for too long and needs to be ended to give way to a new ip. He's done it with other games as well but Mario Galaxy stood out the most to me since he rarely had negative stuff to say and still ended the review with a negative remark. As much as I like his reviews he has stressed that opinion for too long and more than necessary. He has yet to realize that... people don't give a damn how old a series is if it is still great. I'll actually be amazed if he doesn't do this.

BreakABone 11-19-2011 12:00 PM

Re: Legend of Zelda: Skyward Sword
 
http://yfrog.com/nu43qcjj

W00t w00t

DarkMaster 11-19-2011 12:45 PM

Re: Legend of Zelda: Skyward Sword
 
God daaaaamn this fall season. I can't believe a new Zelda is out, and I just started Skyrim. It's been nonstop incredible games since I started Xenoblade back in september. From there I went on to Dark Souls, which was amazing, then Batman, then Uncharted 3, and now Skyrim and Zelda...

Isn't the weekend a strange time to release a game? Or does it not matter anymore? This might be the best fall/holiday season for games that I can think of in a long time.

Jason1 11-19-2011 01:58 PM

Re: Legend of Zelda: Skyward Sword
 
You got your copy allready BAB? I'll be picking mine up tomorrow morning.

KillerGremlin 11-19-2011 02:15 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Blix (Post 279610)
KG

Yahtzee is a great reviewer, I have seen everything he has posted on the escapists website. But even then I some times feel he's nitpicking unimportant stuff. He even poked fun at himself in the Mass Effect (the first one) review by saying something along the lines of "if that's actually what you like in a game then take this review for the ignorant opinion that it is." Reviews are opinions in the very end.

I do agree with you that the scores system is messed up. And the gamers get upset over stupid things. The game is good, definitely worth the money from the general consensus. That's enough. We don't need it to beat OOT's metacritic score or whatever. If you want to take the game out after five years or so and replay it again, then it has achieved its goal.

Oh! And I'll call this out right now because this is the perfect time to do it. Yahtzee will try to highlight all the negatives of Zelda he can just because of his hatred towards long standing series. It won't be necessary stuff that needs to be pointed out but more of a sport. Just like he did with Mario Galaxy, having to agree that the game is fun but making a statement that it's been running for too long and needs to be ended to give way to a new ip. He's done it with other games as well but Mario Galaxy stood out the most to me since he rarely had negative stuff to say and still ended the review with a negative remark. As much as I like his reviews he has stressed that opinion for too long and more than necessary. He has yet to realize that... people don't give a damn how old a series is if it is still great. I'll actually be amazed if he doesn't do this.

That's the point. :p

Yahtzee nitpicks and complains, and he does it in an insulting and funny manner. You need to read between the lines. I know the guy hates sequels....so what I got from his Mario Galaxy 2 review is that it is more of the same...then funny complaints.

I still find this much more effective than reading through 2 or 3 pages of IGN blah blah and then finding an appended number score.

BreakABone 11-19-2011 03:06 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Jason1 (Post 279616)
You got your copy allready BAB? I'll be picking mine up tomorrow morning.

Yeah, one of the perks of having a Nintendo store.. well The Nintendo store in your city.

Put like 3 hours into it so far.

Blix 11-19-2011 05:31 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by KillerGremlin (Post 279617)
That's the point. :p

Yahtzee nitpicks and complains, and he does it in an insulting and funny manner. You need to read between the lines. I know the guy hates sequels....so what I got from his Mario Galaxy 2 review is that it is more of the same...then funny complaints.

I still find this much more effective than reading through 2 or 3 pages of IGN blah blah and then finding an appended number score.

I find it works out better when you actually have a legitimate reason to be upset. There's a moment when it just becomes absurd. There are some things in the industry that need to be said so it's all good when someone with voice points them out. But when the problem is one of personal preference and you decide to point it out your rant no longer has a point.

And the series paradigm will always stay. I found it really funny when some people began to say that Okami was better than Zelda when all Okami did was try to be like Zelda (for the most part). Okami was actually a tribute to Zelda. I supose if you replace Link with Amaterasu in and viceversa then Twilight Princess would be the better game of the two for those very same people. In the very end the audience wants the same thing but not the same thing. It's like when a band gets popular and has come a long way... if they change they become crap. But if they don't, then it's the same thing and there's no reason to like them as much anymore. There's just no way to keep people happy regardless of how hard you try and how good you deliver. From what I've read, they have taken a lot of things out and reinvented them. Still, one reviewer just said it was the same thing and some forum users (who haven't played the game) say the same thing too.

Still, we both agree that this rating thing is BS. Specially how people are reacting about it. The fans just want it to get a better metacritic than OOT to prove it is the best zelda ever. I'm just happy it seems it'll be adicting to play.

BreakABone 11-19-2011 06:38 PM

Re: Legend of Zelda: Skyward Sword
 
According to the game clock, I've already put 5 1/2 hours into the game, and just completed the first dungeon.

The first thing, I guess is the art style. It really does look like a painting come to life... at a distance. Up close, it makes a lot of the textures seem kind of blurry. It can be a bit jarring at times. other than that, I really dig the character designs.

Second, motion. So far I've had no issues with it, only had to manually re-calibrate once and it wasn't because the game was freaking out, just my aiming was off-center for my beetle. Then again, the game seems to hide calibrating well since it seems to be the same way you communicate with Fi and how you call your Loftwing.

The characters, so far this is where the game has shined. Much like Wind Waker, they put the character of Link and Zelda at the forefront of the story. You pretty much spend the first 2 hours getting to know them and various members of Skyloft. It seems like there will be some colorful characters in the game.

Angrist 11-19-2011 06:46 PM

Re: Legend of Zelda: Skyward Sword
 
I'm in the last stages of the second dungeon... It's such a gorgeous looking temple. Really good atmosphere too, it's one of my favorites of all Zelda games.
Although... I still have to face the boss.

BreakABone 11-19-2011 10:06 PM

Re: Legend of Zelda: Skyward Sword
 


Here is like a 7 minute demo of the controls in the game.

Up front, it features spoilers of all the weapons in the games and the first major area. Also seems like enemies haven't seen before.

But seems like a fair overview on if they work

Storm Eagle 11-20-2011 01:45 AM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by BreakABone (Post 279621)
Yeah, one of the perks of having a Nintendo store.. well The Nintendo store in your city.

Put like 3 hours into it so far.

I went to the Nintendo World store in NYC this morning. I didn't buy the game, but I wanted to see what special item they'd be giving out to those who did. It was some kind of poster.

I've even tried out the game. The demos they had going enabled you to try out flying, fighting that David Bowie-looking boss, and a dungeon. The motion controls do seem to be a nice touch, but I didn't do too well with the flying. It seems kind of annoying anyway since it involves a lot of moving of your arm. Anyway I hope to get better at it when I get my own copy and start playing it more often.

Angrist 11-20-2011 03:48 AM

Re: Legend of Zelda: Skyward Sword
 
I love the flying, maybe you did it wrong? You only need gentle moves of the wrist.

Storm Eagle 11-20-2011 08:47 AM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 279634)
I love the flying, maybe you did it wrong? You only need gentle moves of the wrist.

One of the guys who worked at the store told me I have to move my whole arm. Anyway I'm not the only one who didn't get it down on the first try.

BreakABone 11-20-2011 11:38 AM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 279634)
I love the flying, maybe you did it wrong? You only need gentle moves of the wrist.

The first time you fly.. during the contest.. you actually need a lot more movement so you can catch the statue, but yeah after that I love flying. Perhaps favorite way to travel in Zelda so far.

Storm Eagle 11-21-2011 03:38 AM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by BreakABone (Post 279638)
The first time you fly.. during the contest.. you actually need a lot more movement so you can catch the statue, but yeah after that I love flying. Perhaps favorite way to travel in Zelda so far.

Quote:

Originally Posted by Powder (Post 888796)
Though I'm still not big on the flying aspect of the game yet, I've already gotten a lot better at it since I first posted.

Mind you, when I was trying out the flying portion at the store though, I didn't care to meet the objective of the race. I was only doing that just to check out exactly how flying worked. I might have had some idea how to do it, even if I did seem to be going out of range a lot.

Angrist 11-21-2011 05:18 PM

Re: Legend of Zelda: Skyward Sword
 
So how do you guys like the game???

BreakABone 11-21-2011 07:29 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 279669)
So how do you guys like the game???

I'm enjoying it immensely.

But will highlight that later, I do have some issues with the game.

-Harp is pretty useless for a musical instrument for the most part you just play it back and forth, and will usually trigger anything in the environment you need. When you do play it, only as a timing thing, no real skill or memorization needed.

-The textures just look extremely blurry up close, a combination of the Wii's ancient hardware and the watercolor esque look of the game.

-Not being able to fly at night.. or for that matter, no automatic day/night cycle. Has to be manually triggered by sleeping.

-Some questionable motion controls. They all work fine, but at some point Nintendo seemed to go with motion for the sake of motion. Like making swimming a motion based design choice when the analog stick is just fine for that.

I can't really think of anything else right now.

Jason1 11-21-2011 08:11 PM

Re: Legend of Zelda: Skyward Sword
 
I am enjoying the gameplay a lot so far. Im through the first temple. Combat is absolutley more difficult now. I guess my only complaint so far would be there are times hen this game looks downright ugly on my 53 inch TV.

Typhoid 11-21-2011 08:57 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

-Some questionable motion controls. They all work fine, but at some point Nintendo seemed to go with motion for the sake of motion. Like making swimming a motion based design choice when the analog stick is just fine for that.
Why make you swing your arm to stab things when a simple press of the B button could do the same thing. :ohreilly:


Playing a Wii game and complaining about motion controls is sort of like saying "There's too much Mario in my Mario game. I want more Luigi." I'm high. Lay off. :lol:

I don't know when I'll be able to afford to get this game, but I definitely plan on getting it at some point. What sold me on it was the total motion control - I thought "Finally, a reason to play this system - a game that utilizes the systems actual concept to the fullest."

Jason1 11-21-2011 10:33 PM

Re: Legend of Zelda: Skyward Sword
 
For the record, when I said "Combat is absolutley more difficult now," this was not a knock on the motion controls, but a compliment. Instead of just repeatadley waggling the wiimote or pressing B, you actually have to think about which way to swing your sword to kill enemies.

KillerGremlin 11-22-2011 12:55 AM

Re: Legend of Zelda: Skyward Sword
 
Just based on the comments from you guys in this thread, it sounds like IGN was blowing smoke up everyone's ass because this is a GREAT game but not a perfect game.

I'm waiting til X-Mas to play. And enjoying the controversy and hype.

BreakABone 11-22-2011 02:29 AM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by KillerGremlin (Post 279688)
Just based on the comments from you guys in this thread, it sounds like IGN was blowing smoke up everyone's ass because this is a GREAT game but not a perfect game.

I'm waiting til X-Mas to play. And enjoying the controversy and hype.

And, we had this discussion in another thread, that IGN's 10 doesn't mean a perfect game.

Heck, right next to the score they say it means a Masterpiece, and rated the sound a 9 so obviously not "perfect"

Angrist 11-22-2011 03:29 AM

Re: Legend of Zelda: Skyward Sword
 
Those issues we mentioned are definitely not game-breaking. It's just some small annoyances.
(Another one: when you find an item or catch a bug, you have to go through this slow description text and even the menu! Only the first time you boot up the game, but still, it's so stupid. I know I just caught a bug, don't waste my 6 seconds.)

I guess whatever issues Zelda games have, they make it up with... something magical. It's just a lovely game.

BreakABone 11-22-2011 05:51 PM

Re: Legend of Zelda: Skyward Sword
 
One of my favorite pieces of music so far, title spoils a 2nd half location

http://www.youtube.com/watch?v=ORLhCKH-ykQ

Blix 11-22-2011 06:11 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by KillerGremlin (Post 279688)

I'm waiting til X-Mas to play. And enjoying the controversy and hype.

Same here, I've got a project on my hands that will keep me occupied for a good time. I should be done with it by the first week of December or so.

BreakABone 11-22-2011 11:12 PM

Re: Legend of Zelda: Skyward Sword
 
Just finished the 5th dungeon and about 23 hours or so into the game.

If the rest of the game keeps pace, I think this will give Wind Waker a run for its money as my favorite Zelda game.

Vampyr 11-23-2011 11:55 AM

Re: Legend of Zelda: Skyward Sword
 
Glad to see everyone enjoying it, this is the first game where I'm actually excited to use the motion controls.

On one hand I'm glad they finally got them right, but on the other it's sad to see that motion controls may have been perfected right at the end of the Wii's life.

KillerGremlin 11-23-2011 03:18 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Vampyr (Post 279713)
Glad to see everyone enjoying it, this is the first game where I'm actually excited to use the motion controls.

On one hand I'm glad they finally got them right, but on the other it's sad to see that motion controls may have been perfected right at the end of the Wii's life.

I was hoping Kinect would kill the fad. It seems like they may be here to stay.

TheSlyMoogle 11-23-2011 04:36 PM

Re: Legend of Zelda: Skyward Sword
 
I didn't actually have the money for my copy of the game until I get paid Friday. Oh the wait...

Blix 11-23-2011 05:13 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by KillerGremlin (Post 279716)
I was hoping Kinect would kill the fad. It seems like they may be here to stay.

Fads don't last five years and when Sony and Microsoft joined the bandwagon you know they'll stay around. Not as the primary method of interaction, but they'll always be there for some games. I like using motion controls for FPS. Pointing is just the most natural thing ever.

Angrist 11-23-2011 05:22 PM

Re: Legend of Zelda: Skyward Sword
 
Did you read the second last Iwata Asks? It talks a bit about the new controls and how everyone can't go back the button-controls after trying motion. I also feel that way.... I want them to remake every Zelda game with motion control. :D

TheSlyMoogle 11-23-2011 05:23 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 279723)
Did you read the second last Iwata Asks? It talks a bit about the new controls and how everyone can't go back the button-controls after trying motion. I also feel that way.... I want them to remake every Zelda game with motion control. :D

Well that's silly. I totally prefer button controls over motion. There are few games I feel it actually works with to have motion control.

BreakABone 11-23-2011 05:37 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 279723)
Did you read the second last Iwata Asks? It talks a bit about the new controls and how everyone can't go back the button-controls after trying motion. I also feel that way.... I want them to remake every Zelda game with motion control. :D

Most of the games really wouldn't benefit from motion controls, if anything, would make them a lot easier me thinks.

I do like a lot of the small ideas introduced to be carried forward, namely turning the dungeon/boss key into a mini-puzzle in itself. Even if fairly simple.

Or just have your sword be able to have multiple direcctions.

Angrist 11-23-2011 05:54 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by TheSlyMoogle (Post 279724)
Well that's silly. I totally prefer button controls over motion. There are few games I feel it actually works with to have motion control.

Ah, you may be the first person who played the game and still wants to go back to button controls. Oh wait. ;)

Yeah BaB, all the other stuff too. Sprinting, 'real time weapon change', running up to walls instead of crashing into them... I even read you can run over enemies that way, I hadn't tried it yet!

Oh how is making a game easier to control a bad thing?

TheSlyMoogle 11-23-2011 07:51 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 279728)
Ah, you may be the first person who played the game and still wants to go back to button controls. Oh wait. ;)

Yeah BaB, all the other stuff too. Sprinting, 'real time weapon change', running up to walls instead of crashing into them... I even read you can run over enemies that way, I hadn't tried it yet!

Oh how is making a game easier to control a bad thing?

Well I read that as him meaning every game. Not just zelda.

Angrist 11-24-2011 04:04 AM

Re: Legend of Zelda: Skyward Sword
 
Ooh ok, my bad. Just Zelda.

Wait, does The Elder Scrolls still enable usermade mods? I'd love to see some guys enable WM+ controls for Skyrim. :D
Edit: It wouldn't really add much, because the game isn't made for it. No enemies where you have to attack from a certain angle etc. But still, it would give you more sense of actually swinging a weapon.

BreakABone 11-24-2011 01:30 PM

Re: Legend of Zelda: Skyward Sword
 
Nintendo sure does get a lot of mileage out of the main 3 areas of the game. I can see how that could be a turn-off to some.

Angrist 11-24-2011 04:05 PM

Re: Legend of Zelda: Skyward Sword
 
I do think that each area is bigger than we usually see in Zeldas. It feels bigger than Ocarina of Time and Twilight Princess.

Storm Eagle 11-25-2011 12:24 AM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by BreakABone (Post 279747)
Nintendo sure does get a lot of mileage out of the main 3 areas of the game. I can see how that could be a turn-off to some.

How so?

BreakABone 11-25-2011 12:29 AM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Storm Eagle (Post 279765)
How so?

You essentially return to the same areas 3-4 times throughout the course of the game. With varying degrees of backtracking.

1)The initial descent into the area/first 3 dungeons.
2)After the middle twist, you return to the 3 areas again, this time completing a challenge (special zones, which are fun) and finding 3 more dungeons in new areas of the map.
3)You return ONCE more to gain something to begin the end game. Each one seems to have a diff hook

So I can see folks having issues with going through the same areas multiple times


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