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And really I'm not a Sony fanboy either, I was just kidding around, I'm pretty much an all-round gamer, I'll play anything that I like. |
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Now calm down and have a burger... :burger: |
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This is the funniest thread at the moment. :D It's great seeing everybody turn against Rare. Justin is right.
And I admit, I will miss Rare. But I realise now that Rare had some problems the last years. If they didn't, they would have had released quite a few games by now. I don't know what's going on there, but apperantly Nintendo did, and decided they weren't profitable anymore. Too bad we'll never see any Rare games on the GC anymore. But hopefully some developer will make Killer Instinct 3 (it's not Soul Calibur, it's different, more variation in characters I think) and Perfect Dark 0/2. I never cared about Banjo-Kazooie. Just a thought: what will happen if Rare, Microsoft and Nintendo announce that nothing of it all was true?? Would we all be happy to have Rare and start telling how good they are?? :D:D |
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It's OK to like a company or not, but it's wrong to discredit for what it has done. Things are going to change a lot for Rare right now and not one of us can tell if it's for the better or worse (I hope for the sake of gaming that's for better).
Let's look at some of Rare's acomplishments; the things that made it where it is and made us fight about it. 1. Rare made the first game ever to have a 3d perspective on a 2d game platform (some old computers) by using perspective used in paintings to fake 3D in their backgrounds, so you could see a room diagonally not only side scrooling. Not 3D but the first look of it. 2. Rare invented the combo system in fighting games with their first Killer Instinct (which is the best of the series by the way) 3. Rare was the one to breack the SNES graphics capabilities and bring us DK, DK2, DK3, which were probably the best looking games on SNES. 4. Rare was the first company that made a FPS that worked on a console (GoldenEye), and reinvented multiplayer action in FPS with PD All of this was made because of who Rare was. But Rare won't be that anymore. No more imput from Nintendo's best will not hurt them soo much since they inovated all of the things above without their help. But designers leaving prior and after the deal to independent firms, managment changes because of the buy, and other things that come unespected because of these will make a big impact on what Rare will become. As a Nintendo fan, I don't like to see Rare gone. As a general gamer I see why Nintendo let them go, because all this talent only showed once a year, and the profits aren't what they expected. As a game lover I hope to see Rare rise out of this even better, even though that might take quite some time. If not, then at least I want to see the people that were Rare go on and do the same thing somwhere else, giving us better games to enjoy. |
Wasn't it Argonauts that made Star Fox for the SNES?
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I remember another company sent Nintendo that polygonal demo and then developed Star Fox... I think they've also made some SF-like games, without the SF lisence...
Could be Argonauts... dunno |
You guys are right, I guess I was remembering something wrong. Anyways, here is the article with all the things Rare has done right.
http://cube.ign.com/articles/091/091980p1.html |
Now it's official...
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Yes, they consistently make games that score over 9.0 and their games haved moved more consoles than any other developer save Nintendo and maybe Sega.
I agree, completely overrated:rolleyes: |
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Sure, some people are in denial about this... but jeez.. :unsure: Ok... no one gets me. :sneaky: *runs away* :burger: |
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