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Re: Big Info From Matt
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now after yours i could just [insert a [your mama] joke here] and we'd all laugh and be done with that. ;) Quote:
Control, major issue, the fact that you get more of it, make any key/button do anything you want. more ability to change/customize your game, graphics/effects/scripts to do differnt things (non cheatwise) like on my FPS games i script little things to do things like put my own differnt crosshair for each weap, make scroll wheel cycle only weaps i use and skip over ones i dont. etc. Game types, a whole ton more of em. Addons / Mods, these things are endless and all free. online as you mentioned many things come from that. real map editors. not cheap ones like in consoles that cycle thro difernt preset things. i mean real ones, where you draw the 3d object, texture it in your own way, using a professional program. not to mention PC ones are faster, smoother And dont need auto aim. :p I could go on. Problem me and you face when doing this argument tho Game, is that i dont play single player. I dont enjoy it, its far too easy for me to go and chase around a pre programed bot instead of a real thinking human. i think you play more Single player because you enjoy the story more. no? many of the FPS's i play dont come with a single player at all because they're purely online Multiplayer. So we're looking for 2 differnt things. |
Re: Big Info From Matt
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I loved Metroid's story line, I thought it was great that the only was to learn what was happening was by reading logs. Halo is just totally different. Run in guns blazing FPS, Metroid is more, Use your brain to finish the game, I like both even though both are repetitive. I love the halo multiplayer and wonder what the metroid multiplayer will be. I can almost guarantee that the next metroid will have some sort of zooming cannon on one of the guns. |
Re: Big Info From Matt
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#1: Co-op Story mode #2: Multi Player #3: Single Player Story Mode I think Halo's Muli-Player was great... it's downfall was that it wasn't online (and didn't have any bots). I love a good 16 player game of CTF more than anything though. I think they key difference between me and you is that I can't stand playing ANY Action games on a keyboard and mouse... I could probably stand an RPG, or games like Sim City, but any action oriented game I can't deal with on a keyboard and mouse :p |
Re: Big Info From Matt
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i know the reason you cant stand it. its the same as most console players. its kinda like pitting the casual gamer vs the competitive one. to each is own. i have no intention of making you like a differnt setup. :) |
Re: Big Info From Matt
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The thing that Metroid lacks that Halo (and many other games) have is a connection to the outside world. I hated feeling so alone in Metroid. Deus Ex, though. That games got it all. That's the FPS of our lifetime IMO. |
Re: Big Info From Matt
The preview for the next issue of PSM (that was in the latest issue of PSM that I got yesterday) said they have a big sequel shocker that's going to be their cover game next month...
Maybe the big news is that RE4 isn't exclusive anymore ;) It's probably something more like Ico 2 or something, but hey I can add to the mountain of hype and speculation can't I? |
Re: Big Info From Matt
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Just because the game doesn't hold your hand thru the game with an obvious reason to continue, doesn't mean the story doesn't exist- you are a DETECTIVE in Metroid Prime, much like the traditional series, and that's what it's all about. Perhaps you are looking for the wrong thing here. Quote:
Kind of unfair statement there. How about comparing The Maw to the entirety of Phazon Mines thru Ridley and Impact Crater? Somehow an trying to kill an Index bot (no matter how annoying he was) wasn't as fullfilling as taking on 4 HUGE bosses, but that's just me...;) -Official Ninja of EXP |
Re: Big Info From Matt
Yeah, But level design not just as in going in and then back (which is boring but understandable). Yet most levels repeat the same room design or maybe some slight differences, on the way in (i.e. pillar of autumn, the library, the control room). You do go back through levels of Metroid Prime 2. But at least all the rooms are different.
The plot twist in Halo does spark a little interest, but then it dies down till The Maw. BUT, back on topic, a person who went to the capcom event has given some info to Gamefront.de on some details (YET TO BE CONFIRMED): Quote:
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Re: Big Info From Matt
Hehe I REALLY hope that info is true! :D Sounds great!
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Re: Big Info From Matt
Sounds nifty... Though a couple of those aren't even knew to the series...
I'm curious as to who the other characters from other RE games are... I'll bet Sherry is one of them... |
Re: Big Info From Matt
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If you didn't notice, most games that are of that genre (Action/Adventure/FPS) that get high marks either allow a big amount of freedom, or is story driven... imo metriod is neither. Metriod is gameplay driven. But like I said, I'm not trying to turn it into a Halo vs Metriod thread. They are two different genres, the main point I was making is that Halo (alongside MANY other games) gave me a stronger drive to play than Metriod. |
Re: Big Info From Matt
I gotta admit that even though MP's story is cool, it doesn't actually DRIVE you to play.
Then again, I don't know many games that do have such a story. :unsure: Usually I just wanna play on because the gameplay is so much fun! :D |
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I dunno, Metriod could be taken that way too, to the guy who likes to download crap all day. |
Re: Big Info From Matt
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No wonder Metroid Prime sold so well...;) At any rate, this is clearly a matter of opinion. IMO, I think Halo's "oh, all hell's breaking loose and we gotta get out" story is less engaging, because "all hell breaks out" all the time in Halo AND Metroid Prime, but Metroid Prime is MORE than just that... For instance, in Halo you slowly find out the purpose of Halo, and the purpose/intent of the index construct. In Metroid Prime, you slowly find out YOUR PURPOSE, who you are, WHO THE ENEMY IS, how they and yourself came to be, along with the universe and the first case of the "poision" (originally known as twin tabula). In Halo, there is no lengthy elaboration on how the Spartan IV suit works (as the Space Pirate techs speculate on Samus' suit). There is no encounter of those who know why you exist. There is no detailed information about Halo's "end boss". Then again, I'd say they're both the same in the sense that the Space Pirates and Covenant both wind up biting off more than they can chew by visiting alien planets they have no business invading... I wonder who'd win in a face off; Metroids, or Flood? Both can kick Master Chief or Samus' ass in great numbers.;) -Official Ninja of EXP |
Re: Big Info From Matt
I kinda agree that the story is kinda second to gameplay in Metroid. Its basically like this in every game, but even more so in metroid. Then again I might just be thinking that because the gameplay in PRIME was the best since OOT. Not that the story was bad though.
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