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-   -   Big Info From Matt (http://www.gametavern.net/forums/showthread.php?t=7655)

Null 02-04-2004 02:44 PM

Re: Big Info From Matt
 
Quote:

Originally Posted by TheGame
Yep, and the AOL Fat girl lovers are the PC FPS lovers ;)

lol, yea i saw that joke comeing almost as soon as i posted it. hehe.

now after yours i could just [insert a [your mama] joke here] and we'd all laugh and be done with that. ;)

Quote:

Which is? All I can think of is online play.
Wellllllllllll since you asked...
Control, major issue, the fact that you get more of it, make any key/button do anything you want.

more ability to change/customize your game, graphics/effects/scripts to do differnt things (non cheatwise) like on my FPS games i script little things to do things like put my own differnt crosshair for each weap, make scroll wheel cycle only weaps i use and skip over ones i dont. etc.

Game types, a whole ton more of em.

Addons / Mods, these things are endless and all free.

online as you mentioned many things come from that.

real map editors. not cheap ones like in consoles that cycle thro difernt preset things. i mean real ones, where you draw the 3d object, texture it in your own way, using a professional program.

not to mention PC ones are faster, smoother And dont need auto aim. :p

I could go on.

Problem me and you face when doing this argument tho Game, is that i dont play single player. I dont enjoy it, its far too easy for me to go and chase around a pre programed bot instead of a real thinking human.

i think you play more Single player because you enjoy the story more. no?

many of the FPS's i play dont come with a single player at all because they're purely online Multiplayer. So we're looking for 2 differnt things.

Crash 02-04-2004 03:25 PM

Re: Big Info From Matt
 
Quote:

Originally Posted by TheGame
I don't want to turn this into a Halo vs Metriod thread... but what Halo has in it's single player that Metriod lacks is a story that drives me to play. Great games almost always give you a reason to play from the gate. Compare the first level of Halo to the first "level" of Metriod Prime, no contest.


I loved Metroid's story line, I thought it was great that the only was to learn what was happening was by reading logs. Halo is just totally different. Run in guns blazing FPS, Metroid is more, Use your brain to finish the game, I like both even though both are repetitive. I love the halo multiplayer and wonder what the metroid multiplayer will be. I can almost guarantee that the next metroid will have some sort of zooming cannon on one of the guns.

TheGame 02-04-2004 03:38 PM

Re: Big Info From Matt
 
Quote:

Originally Posted by Null
i think you play more Single player because you enjoy the story more. no?

many of the FPS's i play dont come with a single player at all because they're purely online Multiplayer. So we're looking for 2 differnt things.

Well, I enjoy Single Player and Multi Player... How I would rank them:

#1: Co-op Story mode
#2: Multi Player
#3: Single Player Story Mode

I think Halo's Muli-Player was great... it's downfall was that it wasn't online (and didn't have any bots). I love a good 16 player game of CTF more than anything though.

I think they key difference between me and you is that I can't stand playing ANY Action games on a keyboard and mouse... I could probably stand an RPG, or games like Sim City, but any action oriented game I can't deal with on a keyboard and mouse :p

Null 02-04-2004 04:09 PM

Re: Big Info From Matt
 
Quote:

Originally Posted by TheGame
I think they key difference between me and you is that I can't stand playing ANY Action games on a keyboard and mouse... I could probably stand an RPG, or games like Sim City, but any action oriented game I can't deal with on a keyboard and mouse :p

diffent types of games call for differnt types of setups. FPS's need keyboard/mouse. Thats much of the reason why console fps's are so much slower, they cant keep up with the pace of a PC setup. that and they impliment auto aim to make up for the lack of aiming ability.

i know the reason you cant stand it. its the same as most console players. its kinda like pitting the casual gamer vs the competitive one.

to each is own. i have no intention of making you like a differnt setup. :)

thatmariolover 02-04-2004 05:51 PM

Re: Big Info From Matt
 
Quote:

Originally Posted by Crash
I loved Metroid's story line, I thought it was great that the only was to learn what was happening was by reading logs. Halo is just totally different. Run in guns blazing FPS, Metroid is more, Use your brain to finish the game, I like both even though both are repetitive. I love the halo multiplayer and wonder what the metroid multiplayer will be. I can almost guarantee that the next metroid will have some sort of zooming cannon on one of the guns.

Indeed. I thought Metroid had a great storyline. I hated Halo's storyline after the first 4 hours of the game. And at the end... The sheer thought that they were going to release a sequel because there's spoiler more than one Halo end spoiler just made me cringe. The lone thought that there would be more repitious floods brought me to my knees contemplating suicide.

The thing that Metroid lacks that Halo (and many other games) have is a connection to the outside world. I hated feeling so alone in Metroid.

Deus Ex, though. That games got it all. That's the FPS of our lifetime IMO.

DeathsHand 02-04-2004 06:10 PM

Re: Big Info From Matt
 
The preview for the next issue of PSM (that was in the latest issue of PSM that I got yesterday) said they have a big sequel shocker that's going to be their cover game next month...

Maybe the big news is that RE4 isn't exclusive anymore ;)

It's probably something more like Ico 2 or something, but hey I can add to the mountain of hype and speculation can't I?

Shadow Fox 02-05-2004 07:33 AM

Re: Big Info From Matt
 
Quote:

Originally Posted by TheGame
GKG, while Halo's level design may get repetitive, the fact that you go back through the level makes sense both to the story and to the reality of the situation. If you dig yourself into a hole, you have to dig your way out...

And you do that in Metroid Prime too- quite a bit, actually.
Quote:

I don't want to turn this into a Halo vs Metriod thread... but what Halo has in it's single player that Metriod lacks is a story that drives me to play.
Read Crash's response regarding this. Metroid's story is actually more complex than Halo's- you just have to read everything to know all the details.

Just because the game doesn't hold your hand thru the game with an obvious reason to continue, doesn't mean the story doesn't exist- you are a DETECTIVE in Metroid Prime, much like the traditional series, and that's what it's all about.

Perhaps you are looking for the wrong thing here.
Quote:

Great games almost always give you a reason to play from the gate. Compare the first level of Halo to the first "level" of Metriod Prime, no contest.
There is no "first level" in Metroid Prime, the ENTIRE GAME runs from beginning to end with hardly any cutscene breaks (and no level loads).

Kind of unfair statement there. How about comparing The Maw to the entirety of Phazon Mines thru Ridley and Impact Crater?

Somehow an trying to kill an Index bot (no matter how annoying he was) wasn't as fullfilling as taking on 4 HUGE bosses, but that's just me...;)

-Official Ninja of EXP

GameKinG 02-06-2004 11:18 PM

Re: Big Info From Matt
 
Yeah, But level design not just as in going in and then back (which is boring but understandable). Yet most levels repeat the same room design or maybe some slight differences, on the way in (i.e. pillar of autumn, the library, the control room). You do go back through levels of Metroid Prime 2. But at least all the rooms are different.

The plot twist in Halo does spark a little interest, but then it dies down till The Maw.

BUT, back on topic, a person who went to the capcom event has given some info to Gamefront.de on some details (YET TO BE CONFIRMED):

Quote:

- Leon is main character in the game but there also will be 4 character from former RE games.

- You can pull your handgun while walking and also put back.

- Leon can hold one weapon in each hand.

- Zombies will not only see you but also hear and even smell you...

- Zombies can climb through windows.

- You can barricade doors so zombies can't breakthrough

- If you shoot in a room or corridor, zombies in the adjoining rooms can hear the shootin and follow it.

- Zombies will have several hit zones.

- The weapons shown were a knife, handgun, assault rifle and Molotov-Cocktail.

- You can change between 2 perspectives when aiming with the handgun.

- The blue shadow ghosts shown in the E3 build cannot be killed. They can interact with the environment and bring things like the seen dolls, dead animals (deer heads) to life.
EDIT: And metroid prime has a great reason to play from the gate: Samus hears a distress beacon on a Zebesian outpost orbiting Tallon IV. It has been overtaken by space pirates and she sees Ridley and knows trouble is about. She chases him down to Tallon IV and learns that space pirates are using phazon to create a super army that will control the universe.

Canyarion 02-07-2004 05:55 AM

Re: Big Info From Matt
 
Hehe I REALLY hope that info is true! :D Sounds great!

DeathsHand 02-07-2004 01:52 PM

Re: Big Info From Matt
 
Sounds nifty... Though a couple of those aren't even knew to the series...

I'm curious as to who the other characters from other RE games are... I'll bet Sherry is one of them...

TheGame 02-09-2004 12:59 PM

Re: Big Info From Matt
 
Quote:

Read Crash's response regarding this. Metroid's story is actually more complex than Halo's- you just have to read everything to know all the details..
Yeah, and Matrix's plot is more complex than lord of the rings.... *raises eyebrow*

If you didn't notice, most games that are of that genre (Action/Adventure/FPS) that get high marks either allow a big amount of freedom, or is story driven... imo metriod is neither. Metriod is gameplay driven.

But like I said, I'm not trying to turn it into a Halo vs Metriod thread. They are two different genres, the main point I was making is that Halo (alongside MANY other games) gave me a stronger drive to play than Metriod.

Canyarion 02-10-2004 06:49 AM

Re: Big Info From Matt
 
I gotta admit that even though MP's story is cool, it doesn't actually DRIVE you to play.
Then again, I don't know many games that do have such a story. :unsure: Usually I just wanna play on because the gameplay is so much fun! :D

TheGame 02-10-2004 04:15 PM

Re: Big Info From Matt
 
Quote:

Originally Posted by Canyarion
I gotta admit that even though MP's story is cool, it doesn't actually DRIVE you to play.

thanks for the support ;)

Quote:

Then again, I don't know many games that do have such a story. :unsure: Usually I just wanna play on because the gameplay is so much fun! :D
any RPG is a perfect example of a story drive game. But I'm not talking about somthing that hard... even if it is a light weight drive to play. Zelda:OoT, for example, had an extremely basic story, but there was just enough to the story to give every part of the game purpose...

I dunno, Metriod could be taken that way too, to the guy who likes to download crap all day.

Shadow Fox 02-10-2004 10:15 PM

Re: Big Info From Matt
 
Quote:

Originally Posted by TheGame
I dunno, Metriod could be taken that way too, to the guy who likes to download crap all day.

*thinks of the Kazaa userbase*

No wonder Metroid Prime sold so well...;)

At any rate, this is clearly a matter of opinion. IMO, I think Halo's "oh, all hell's breaking loose and we gotta get out" story is less engaging, because "all hell breaks out" all the time in Halo AND Metroid Prime, but Metroid Prime is MORE than just that...

For instance, in Halo you slowly find out the purpose of Halo, and the purpose/intent of the index construct.

In Metroid Prime, you slowly find out YOUR PURPOSE, who you are, WHO THE ENEMY IS, how they and yourself came to be, along with the universe and the first case of the "poision" (originally known as twin tabula).

In Halo, there is no lengthy elaboration on how the Spartan IV suit works (as the Space Pirate techs speculate on Samus' suit). There is no encounter of those who know why you exist. There is no detailed information about Halo's "end boss".

Then again, I'd say they're both the same in the sense that the Space Pirates and Covenant both wind up biting off more than they can chew by visiting alien planets they have no business invading...

I wonder who'd win in a face off; Metroids, or Flood? Both can kick Master Chief or Samus' ass in great numbers.;)

-Official Ninja of EXP

Jason1 02-10-2004 11:17 PM

Re: Big Info From Matt
 
I kinda agree that the story is kinda second to gameplay in Metroid. Its basically like this in every game, but even more so in metroid. Then again I might just be thinking that because the gameplay in PRIME was the best since OOT. Not that the story was bad though.


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