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TheSlyMoogle 12-09-2011 06:10 AM

Re: Legend of Zelda: Skyward Sword
 
Maybe some people are just rhythmically challenged?

Angrist 12-09-2011 10:57 AM

Re: Legend of Zelda: Skyward Sword
 
I play a little bit of guitar and rythm is one of the things I do best. That can't be the problem.
I'll have to try it again after I beat the game... I think if I'd try it now, I'd hate it so much I wouldn't touch the game for months.

Jason1 12-22-2011 03:46 PM

Re: Legend of Zelda: Skyward Sword
 
Well I finished the game just now. Easily the greatest final boss battle in Zelda History, at least from a gameplay standpoint. It was actually challenging.

Angrist 12-22-2011 03:56 PM

Re: Legend of Zelda: Skyward Sword
 
I have hardly touched the game since that music mini-game. I tried to get into it again last weekend, but I just had too much to worry about irl.

I'll finish it next week.

Ginkasa 12-28-2011 11:05 PM

Re: Legend of Zelda: Skyward Sword
 



Anybody see this? Its apparently the official timeline of the Zelda series. Its not how I would have placed them. Anybody interested in it?

Angrist 12-29-2011 08:43 AM

Re: Legend of Zelda: Skyward Sword
 
Pfffff this is making it SO weird. I'd rather they hadn't tried to make sense of it at all.

Anyway, still playing SS from time to time. I got the first of the Dragon's songs.

Jason1 12-30-2011 08:10 PM

Re: Legend of Zelda: Skyward Sword
 
Yea, who really cares what the timeline is?

You know there is NO WAY the designers were thinking this back when they were making most of these games. I can guarantee you they put 0 thought into where this or that game fit into a timeline that does not exist. I guess for some reason Nintendo decided they had enough pressure on them to release a timeline, so they came up with this garbage that really makes no sense anyways.

Ginkasa 12-30-2011 11:03 PM

Re: Legend of Zelda: Skyward Sword
 
I think they've always known where each game would take place in relation to one or two games, but never took into account the ramifications it would on additional games. Ex: they pretty clearly knew they wanted TP to take some time after OoT, but didn't think about how that would affect OoT's pre-existing connections with TWW and ALttP.

Blix 01-01-2012 01:23 AM

Re: Legend of Zelda: Skyward Sword
 
I'm still playing the game, had five days in a row that I could not play the game thanks to the neighbor's son being an obnoxious little five years old that wants to take the controller out of your hands to play a game when he sees you playing videogames and me having to turn off the console for two days with no gaming. If I can't game on my house... nobody will. Those are my rules. XD And then having lots of work, which is good since I have to save up.

I haven't seen Yahtzee's review to keep myself spoiler free and will wait until I finish the game. So far I'm loving this thing.

Angrist 01-02-2012 11:29 AM

Re: Legend of Zelda: Skyward Sword
 
Yesterday I really got back into the game. Now I can't wait to find time to play again!

Blix 01-11-2012 10:30 PM

Re: Legend of Zelda: Skyward Sword
 
OK. I beat the game today. But first... I haven't played that pumpkin mini-game that Angrist is talking about, but I did notice at one time when learning new songs that if I waved my hand too much I wouldn't get things right. Doing the same gestures with less... degrees, or whatever actually did the trick. Try that.

OK. This is going to be random thoughts more than anything else. I saw the review Yahtzee did for the game and I agree on two things. Fi points the obvious too often. I thought the same thing when I got to the octopus scene. And the "prove yourself" thing went too far. Stupid water dragon Y U NO JUST TEACH ME SONG!" The controls are good really, you just have to learn to outsmart the oponents and I want this type of controls to become a permanent part of the Zelda series. This is so much better than just pushing buttons. Finally combat with motion controls gets polished and becomes thoughtful and not mindless waggling. The stab gesture I found (at the last boss battle) that if you just perform it a bit slow it registers it perfectly and it's not a problem as you'll still hit your oponent on time. But I hated fighting Beamos for this reason alone.

The final battle was awesome. It took me a couple of tries but when I finally got it I was kicking butt without making mistakes at all.

I really didn't have any problem with fighting the same boss three times since each time it got harder. Going straight to the third version would have been overkill and keeping it on the first version too easy.

Overall there were some small things I didn't like but they don't can't drag the experience down. The good things about the game are just too good (IMO) to get me worked up on these things.

ZebraRampage 01-12-2012 10:58 PM

Re: Legend of Zelda: Skyward Sword
 
I'm still progressing through the game since I just got it for Christmas. I like it overall and I really enjoy how it's a bit more difficult to kill enemies, requiring you to figure out how to outsmart them as has been stated before.

What I don't like is the thrusting of the sword. As Blix said, this is awful when you fight beamos because if you thrust too fast it thinks you're doing a downward slice, and if you're too slow you're hit by the beamos. It has to be timed perfectly.

I also don't like that when you pick up an item, be it an amber relic or a bug, or whatever, it stops you and tells you what it is. Then after that when you get those items it doesn't do that. But when you turn off the game and turn it back on again the next time you play this process happens again. Is there a way to stop that from happening?

I do agree that Fi points out the obvious too often as well. Plus she helps out TOO much. At least she's not as annoying as navi, but I feel like I don't get a chance to think. Instead there's always the "sense" that is there to guide you. I guess you don't have to use it, but it's annoying. I've known where I had to go without even needing to use it most of the time. Any Zelda fan who's played these games should have the sense to figure out the puzzles by now.

BreakABone 01-13-2012 03:39 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by ZebraRampage (Post 280773)
I'm still progressing through the game since I just got it for Christmas. I like it overall and I really enjoy how it's a bit more difficult to kill enemies, requiring you to figure out how to outsmart them as has been stated before.

What I don't like is the thrusting of the sword. As Blix said, this is awful when you fight beamos because if you thrust too fast it thinks you're doing a downward slice, and if you're too slow you're hit by the beamos. It has to be timed perfectly.

I also don't like that when you pick up an item, be it an amber relic or a bug, or whatever, it stops you and tells you what it is. Then after that when you get those items it doesn't do that. But when you turn off the game and turn it back on again the next time you play this process happens again. Is there a way to stop that from happening?

I do agree that Fi points out the obvious too often as well. Plus she helps out TOO much. At least she's not as annoying as navi, but I feel like I don't get a chance to think. Instead there's always the "sense" that is there to guide you. I guess you don't have to use it, but it's annoying. I've known where I had to go without even needing to use it most of the time. Any Zelda fan who's played these games should have the sense to figure out the puzzles by now.

I've honestly played a ton of Wii games.
From launch until Zelda, and I can honestly say I've never played a game where that forward thrust actually works well. And it always pisses me off, and for some reason developers keep putting it into the game.

The second to last boss was frustrating as hell since I kept doing my shield bash and then would try it,but would recognize it as a vertical slash since I moved the chuck. It was so annoying.

Angrist 01-13-2012 05:55 PM

Re: Legend of Zelda: Skyward Sword
 
I haven't quite beat the game yet, but I did battle the last boss. Boy is he pretty. :D That was a nice surprise.

Blix 01-13-2012 10:33 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 280789)
I haven't quite beat the game yet, but I did battle the last boss. Boy is he pretty. :D That was a nice surprise.

I kinda expected it. But I had doubts on if it would happen. It was nice seeing that it did and just how freakin' bad azz it turned out.

ZebraRampage 01-15-2012 01:17 PM

Re: Legend of Zelda: Skyward Sword
 
I just realized something about Fi.

She's a cross between Navi and C3PO. Not only does she annoy the shit out of you, but she tells you the probability all the damn time. You get a damn key, she'll probably say it's 95% probability it'll unlock that door two feet away from you. I guess C3PO gave everyone the odds of someone surviving or whatever, but it's the same idea...UGH


http://www.vgcats.com/comics/?strip_id=42


They need to make one for Fi now.

Angrist 01-18-2012 06:16 PM

Re: Legend of Zelda: Skyward Sword
 
I beat the game tonight. Awesome. :D
People had been talking about how it's the hardest final boss ever, but I don't agree. I had 4x Health Potion++ with me, but I only used a half one. I also missed his 3rd 'phase'. I like my boss fights to last a looong time, but I guess in this game they did that with 2 bosses after eachother.

Even though the final boss wasn't hard, it was still an epic fight. :D I enjoyed every second of it. Great scenery, great looks, great fight mechanics.
The aftermath was great too, I loved how they spent so much time on the story/characters.

And Fi... Fi's great, better than Navi and almost as good as Midna. I'll definitely think of her the next time I play a Zelda game with the Master Sword in it.

Blix 01-18-2012 09:36 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 280888)
I beat the game tonight. Awesome. :D
People had been talking about how it's the hardest final boss ever, but I don't agree. I had 4x Health Potion++ with me, but I only used a half one. I also missed his 3rd 'phase'. I like my boss fights to last a looong time, but I guess in this game they did that with 2 bosses after eachother.

Even though the final boss wasn't hard, it was still an epic fight. :D I enjoyed every second of it. Great scenery, great looks, great fight mechanics.
The aftermath was great too, I loved how they spent so much time on the story/characters.

And Fi... Fi's great, better than Navi and almost as good as Midna. I'll definitely think of her the next time I play a Zelda game with the Master Sword in it.

You got that right. Midna is the best sidekick in a Zelda game ever.

Angrist 01-19-2012 02:39 AM

Re: Legend of Zelda: Skyward Sword
 
I have to say I also really like Zelda in Spirit Tracks. But just because it's Zelda and I get to hang around with her all the time.

Blix 01-19-2012 11:43 AM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 280906)
I have to say I also really like Zelda in Spirit Tracks. But just because it's Zelda and I get to hang around with her all the time.

I haven't played that one. BTW, I had to play the final boss fight 3 or 4 times until I got everything right. But then it was a flawless azz kicking. :D

ZebraRampage 01-21-2012 02:28 PM

Re: Legend of Zelda: Skyward Sword
 
I'm really disappointed in the Zelda soundtrack that came with Skyward Sword. The fidelity of the album sucks with no separation between the instruments, and it's so QUIET compared to most of my other music. I don't know if anyone else noticed, but it's really bugging me. I always thought Ninendo did a great job with their music, but you can obviously tell that this album was just thrown together in haste.

Angrist 01-21-2012 02:33 PM

Re: Legend of Zelda: Skyward Sword
 
Really?? I'm really loving the CD. It's not really the soundtrack of SS, it's like a 'best of' album.
I'm mostly listening to the MP3 version though, maybe that helps?

ZebraRampage 01-21-2012 02:59 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 281014)
Really?? I'm really loving the CD. It's not really the soundtrack of SS, it's like a 'best of' album.
I'm mostly listening to the MP3 version though, maybe that helps?

I know it's not the soundtrack of SS, it's just a compilation of renditions of many of the songs in the history of the game. I have the files as mp3s as well, but still they just don't sound that great. The songs are good, don't get me wrong, but the quality of the way it sounds isn't.

TheSlyMoogle 01-26-2012 05:47 PM

Re: Legend of Zelda: Skyward Sword
 
This is NSFW:

http://rule34-data-001.paheal.net/_i...ward_Sword.jpg

ZebraRampage 02-03-2012 10:26 PM

Re: Legend of Zelda: Skyward Sword
 
I just beat the game tonight. As everyone else said, the last boss was pretty epic. I did get the "absurdly sturdy shield" prior to going to that battle, so that helped a lot. I've really learned how to defend myself more while playing this zelda and finding the right opportunities to strike enemies, which has been a lot of fun. The controls obviously have a part in that.

I have a question about Hero Mode. If you save and go to hero mode, it overwrites your file, so is the best course of action to make a copy of your game at the title screen? And then beat it on one of those saves and go into Hero Mode so you have Hero Mode for one save, and the regular game in another save? I also saved my game data to my SD Card just in case.

Ginkasa 02-03-2012 11:14 PM

Re: Legend of Zelda: Skyward Sword
 
Yes

Angrist 02-04-2012 03:04 AM

Re: Legend of Zelda: Skyward Sword
 
Ah yeah, I was also wondering about that. I didn't start it yet because I don't want the save file to be overwritten (while I haven't found everythin yet).

I didn't know you could shield yourself from the final boss' attacks. Did it work with the Goddess Shield? I always back-flipped away when he tried to hit me.

ZebraRampage 02-04-2012 08:51 AM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by Angrist (Post 281349)
I didn't know you could shield yourself from the final boss' attacks. Did it work with the Goddess Shield? I always back-flipped away when he tried to hit me.




*Spoilers*








I didn't use the Goddess Shield. You can get an even better shield that will never break and it will never be affected by fire or electricity.


Speaking of the Goddess Shield, when I was fighting the second Pirate Boss in the Sky Keep I lost my shield early on since I was just trying to block one attack after the other. I was able to dodge the attacks and fight my way against him, eventually killing him, so that made me feel pretty good about how my "skills" have evolved throughout the game.







*End Spoilers*










I still need 5 Gratitude Crystals, obviously from the Pumpkin thing. I just tried it a few times and had the same issues as everyone else. I don't have any trouble keeping time in music, or learning rhythms, but the harp motions were never that easy in this game. I think part of the problem is that I'm too close to the sensor bar since I use my 23" monitor on my desk to play, and I just sit in my chair, which is pretty close. Other than that..I haven't really tried either of the two Rupee games, and I know I need a few heart pieces still, I think 10. I also have a few chests that haven't been open, so there are probably a handful of Goddess Cubes lying around somewhere. The game makes it almost too easy to find them though with the sensing stuff. I kind of hated how Fi made everything too easy, though I guess you have a choice to use it or not.

Angrist 02-04-2012 10:57 AM

Re: Legend of Zelda: Skyward Sword
 
I hardly used the dowsing ability. I also felt like it was cheating. I only used it for some annoying fetch quests in huge areas.
I think there are a few Goddess Cubes for me left to find. Also some Crystals, but I haven't counted how many.

I tried using the shield in the beginning but I didn't really like it. I was much better at jumping away from attacks, so I stuck with that.

Shadow Fox 08-07-2012 09:53 PM

Re: Legend of Zelda: Skyward Sword
 
Quote:

Originally Posted by KillerGremlin (Post 279594)
Source: https://en.wikipedia.org/wiki/The_Le...ion_and_legacy



Yes, the game was received with warm criticism. It received a ton of awesome reviews, and acclaim. It received way higher scores across the board than this new Zelda title...by far.

But it was described more as innovative and revolutionary when it came out. I didn't see reviewers using hyperbole like "THIS IS THE BEST ZELDA GAME, EVER!" like IGN is doing today for Skyward Sword.

Furthermore, it is clear from the above info that Ocarina of Time has appeared on many "greatest games lists." But look at the dates. OoT came out in 1998. I see 2000....2007...2009...2011. The game wasn't elevated to "best game ever status" until everyone had a chance to play it + a few years down the road.

Which is why it is 100% retarded for a game reviewer to even utter those words. One game review website cannot determine if something is "the best game ever." That is ludicrous. It's not a decision that a game review website can make.

It's a combination of a bunch of reviews, sales, and what the players think. If you told someone back in 1998 that Ocarina of Time would be voted the best Zelda title ever in 2011.....do you think they'd believe you? They might, after beating the game and reflecting on it. That process alone has to push most gamers into the 1999 year.

The problem with this is, there isn't an ACCURATE accountability of all the "best Zelda game ever" claims during the time the game was released, so OF COURSE there will be several during the last decade- because the last ten years have seen a massive boom in internet activity amongst the most casual of people (that, and unique-click-hungry sites like IGN LIVE off of "best of lists", and re-release them as much as possible to furnish flame wars on their own domain, keeping the hits coming).

Truth of the matter is, there has been just as much, if not MORE praising of OoT from its release date going into the 2000's. The PROOF of that though isn't a google away, because most of the press then was in PRINT, ads, and on dedicated gaming shows (and in Nintendo's case, direct mail videotapes).

OoT was HUGE back then- make no mistake about it.

I'm sorry, but a user-generated wiki is NOT always the brass ring, or the unit of measure for such an unmeasurable beast.

And yes, I do agree that GameSpot is shit (until the GiantBomb crew rejoined).

And yes, this is a reply to a VERY OLD post. Get over it.

Angrist 08-09-2012 11:53 AM

Re: Legend of Zelda: Skyward Sword
 
Yay, Skyward Sword was great. I still have a lot of stuff to do in this game... and often I don't know where to start.

Did anyone see the action figure they're going to make of SS Link? It's absolutely awesome, with so many possible poses... I've never bought game merchandise, but I'm really considering this one.

Angrist 01-20-2013 05:38 PM

Re: Legend of Zelda: Skyward Sword
 
http://www.youtube.com/watch?v=uySve...gOBAjqG0erv1Bw

Thank me later. ;)

Seth 01-21-2013 08:25 PM

Re: Legend of Zelda: Skyward Sword
 
;) thanks!

Angrist 01-22-2013 05:07 PM

Re: Legend of Zelda: Skyward Sword
 
Not yet, later!!


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