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Re: Challenge 5: Army Time
One more!
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Re: Challenge 5: Army Time
One.
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Re: Challenge 5: Army Time
Stuff2
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Re: Challenge 5: Army Time
51
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Im here!
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One more?
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Challenge over!
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52 -- UN WON BY ONLY 2!!!!!!!!
Great save by Yoda! Would've been a tie otherwise |
Re: Challenge 5: Army Time
It's the final countdown!
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That's it. Tally it up.
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Artificial post count boost = happy times.
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All legit. Nothing articifial about it! Quote:
The UN wins! (I already scored it) So 3 in a row for domination. Let's see if challenge 6 goes the same way. |
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Re: Challenge 5: Army Time
52 wasn't my point count, it was only my post count. Just something to make sure I didn't post the same thing twice in a row (which I ended up doing once anyway).
But I miscounted anyway, we actually one by four. EDIT: And by four, I mean ten. Yeesh all these numbers are making me cross-eyed. UN: 32 AM: 22 CA: 6 At least, I think. I was eight off the first time I counted so... |
Re: Challenge 5: Army Time
I counted 25 for the UN.....:confused:
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Re: Challenge 5: Army Time
Well results will vary but these are my numbers and Swan can double check.
UN- 30 USA- 23 Canada- 7 |
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Bah sorry I missed this guys.
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cool a challenge! rock. too bad i missed out :P
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Re: Challenge 5: Army Time
Jeepnut, you got the most points out of anyone. You had like a ten point roll there for awhile, and then like ten more right after that but broken up every once in awhile. What was your secret, sir?
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Then I figured out using the mouse would sometimes cause me to miss the button. So I used Tab to highlight the button and all I had to do was press Enter on the keyboard. |
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Re: Challenge 5: Army Time
The measurement is generally very accurate. But all kinds of delays have to be taken in account when taking that accurate measurement from deep down in the cpu somewhere and displaying it to the screen. You have to contend with all kinds of threads running at the same time, all trying to take up the CPU time, and consider that the little system clock display is not considered a high priority thread. Then you have the delays inherent in sending the value to RAM and then back out the RAM through to the video card or whatever traversing is needed, finally on to the screen. There are so many variables there, that while possible to get a super accurate clock display, it's just not worth the trouble.
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