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Metal Gear Solid: Twin Snake Confirmed
Well, in a bizarre turn of events, it seems like a 3rd party is farming it's franchise to a Nintendo house. As Silicion Knights, the creators of Eternal Darkness, will be handling Metal Gear Solid: Twin Snakes which is a remake of the original metal Gear Solid on the Ps2, well that's just weird, and still doesn't offer up the Twin Snakes thing, but the logo hints at something.
http://www.gamespot.com/gamecube/act...s_6026058.html ![]() |
Well I'll be damned...
2 year old rumours from a no name site are true "Metal Gear Solid: Twin Snakes is being developed under the supervision of Hideo Kojima and Shigeru Miyamoto. " |
WTF? Silikon Knights making a remake of MGS? Anyway, let's hope they can remaster the brilliance of the original.
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I think with the supervision of Mr.Cutscene and Mr.Disney on acid... this games simply can't go wrong. Now maybe Nintendo can convince Square-Enix to allow Blizzard to remake FF7 on the GameCube. DO YOU HEAR ME SQUARE? I WANT A FF7 REMAKE! |
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I'm with Stu on this one although I don't think Hideo Kojima will let one of Konami's major franchises go wrong and Tarakan69 which site said that I don't remember ever seeing the rumor. |
Hmm, ok, as long as it isn't MGS2, I just don't see how it could be done on Cube.
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Gah I should have known! Twin Snakes makes sense if you've played MGS... Solid Snake, Liquid Snake... They share the same codename... *nods* *cough*... I knew they wouldn't release the whole new next game on NGC (at least not exclusively)... :-o
Anyways that should be cool... I hope they add some neat stuff and things... And Silicon Knights better not screw anything up... And BTW the original Metal Gear Solid was on PSX, not PS2... :sneaky: |
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In yo face, Ranzid, diss to yo mama... Really I'd like to see them remake that one more than MGS though... Because I think the NES game sucked ass and should be remade like MGS/MGS2, because they're actually good... |
Has anybody here played the GBC version? I think it's great... and I like how you can do the VR missions and the normal missions.
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hhhmmm!!!! I would have tought that Silicon Kinghts would be making Too Human or some other game, but never this one. Well, if Hideo Kojima is supervising it and if the game is a game that has been done already I can´t see anything going wrong. I mean, they already have a damn good idea of what the final game should be like. And Kojima reminding them. ;)
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Plus AI... The enemy AI in MGS2 was pretty good... Is it gonna be just as good or better in this? Or and the enemies are gonna be all stupid-like? I mean sure lots of people liked ED, but I thought it was kinda meh, and it's not a game which requires lots of advanced enemy AI... meh... it will probably still be good :D |
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Anyhow here is the official press release on the game courtesy of NOA Quote:
![]() Adn well a little tidbit from PlanetGamecube, there will be some enhancements to the game not found in the original nor Sons of Liberty, like there are plans to use the GBA as a radar and your Codec. As for Silicion Knights doing this game, well I've only played one of their games and from that, you can tell they are pretty good with telling a story and graphics, but gameplay, hmm... |
it's funny how the games that made the psx what it was get "remakes" on the GCN, so next generation can we expect a remake of GTA3 on Nintendo's console? ;)
oh and the GBASP as a codec would be sick! |
De-amn chile's, its good to see what Silicon Knights has actually been up to. Other than a vacation after ED. But yeah, I'm sure they're capable of it.
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Hmmm, I don't know what to think. I reckon it's brilliant that SK are the main team behind it, they did an awsome job with ED.
It's weird though. Their main project, Too Human, is supposed to have MGS type elements in it. Do you think they agreed to make this game so that they could gain more experience with the GC hardware, and also give them more time to think up more ideas for TH? I hope they can capture what made MGS better than MGS2:SoL. This is a remake correct, in the RE1 sense, yes? Oh yeh, forgot to mention. With with Toon Shading power of the Cube, do you reckon they will try to capture the essence of the art work (manga?). Or will they just improve upon the graphics of MGS2? |
They are going to get concept art, work, and code from Konami for the game. After remaking MGS1, I think it can help them create better ideas for Too Human.
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http://www.gaming-age.com/cgi-bin/ne...m=5&nid=1-1.db I guess GameCubers will still be stuck with Raiden. Oh well. We'll just have to wait until E3 to see how this turns out. I can't see why this game would need supervision from both Kojima and Miyamoto. I mean, Kojima created the franchise, so of course he should be there to make sure things are done right. But what's Miyamoto doing there? Other than lending his name to the credits list, I mean. |
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I guess they both had some cool ideas, and both thought that mixing them together would create an awsome game... :D |
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As for the MGS1 remake AND MGS2 port... weellllll we'll just have to see about that... It makes sense because y'know... twin snakes... two MGS games... but it also makes sense in the way that MGS1's story has to do with... err... Twin Snakes... :unsure: And they say the graphics will be like MGS2's... But hopefully they will be a bit better since NGC's graphics capabilities are better than PS2's :p And I think it would be stupid if they tried to make the game look like the art work... :-o |
Well, I don't know, but there are some interesting theories on that whole Twin Snakes stuff, I guess I'll do like the top 3
-It will be a remake of Metal Gear Solid plus a port of Sons of Liberty: Substance -It will feature co-op play -The game will feature the story from both the perspective of Solid Snake and Liquid Snake. |
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And while maybe they could touch on a few more things of what Liquid does while Snake is sneaking around doing stuff, I don't see how you could actually play as him... Solid Snake has a bunch of guards to worry about... Liquid has..... Solid Snake... And he doesn't hunt him down himself, he has guards and stuff to do the job for him :p I think the title just reflects the story... But I mean I dunno how many people here havn't played the first one so I don't wanna go ruining the story... |
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Metal Gear Metal Gear 2: Solid Snake Metal Gear Solid Metal Gear Solid 2: Sons of Liberty (not counting GB or the second NES game made in the US without Kojima)... So the series started with Metal Gear, but the original Metal Gear Solid would be err... Metal Gear Solid... And RE didn't become famous on previous Nintendo consoles... The first RE was released on PSX, Saturn, and eventually PC... :unsure: Only RE game on a Nintendo console before this whole exclusive deal was RE2, and that came out awhile after it was originally released on PSX... And Metal Gear... Well, it didn't start on NES... it started on the MSX2 console/computer in Japan and Europe... Then the first game came to NES, and I don't think it really got that popular (although I'm not 100% sure on that)... The official sequel was only released in Japan... And then it became HUGE with Metal Gear Solid on PSX... ~fin~ |
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Either that, or redoing the FMV's to being realtime on GCN hardware... Hell, that's what happened with RE- why not? -Official Ninja of [coming soon]... |
Well this isnt as good as MGS3, but its a lot better than just a port of MGS2...
But im still confused...is it a remake of the PSX Metal Gear solid, or the NES Metal Gear? |
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But I think maaaaybe the game was talking about controls... because MGS2 used PS2's analog buttons and all this stuff and I don't see how they could pack everything into NGC's 2 button short without all analog controller... Although they got it to work on XBox so who knows... |
I can't wait to find out how SK changes the Psycho Mantis fight to make it even more insane than it was in the PSX version.
Psycho Mantis: You like Eternal Darkness, don't you? Hopefully they'll bring back the entire voice cast from the PSX version. |
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And yeah, I am interested in this game too. This should attract many gamers in America. It might even convince them to buy a Gamecube. |
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If this does anything for Nintendo, it will be to help dispel the kiddy image and to show that Nintendo is more willing to work with third parties in this generation. I don't think this game will have much of a direct effect on GameCube sales. |
people could also play the original RE, but isn't it worth it on the cube? silicon knights is the pimp studio, they will not dissappoint.
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But the RE remake is pretty different compared to the original RE... Lots of new stuff added along with some storyline changes and such... And Xantar doesn't seem to think the MGS1 remake will be quite as different as the RE remake, apparently (although I think they will change more than just the graphics)... I don't see how it could help dispel the kiddy image... I mean people said the same about RE and ED.... *shrugs* |
Nintendo has really done a lot to shake its Kiddy Image, which was never really a true statement in the first place, they have always had mature titles on their console's, just not quite as many as PS2. It seems to me the only thing that will shake Nintendo's kiddy image(on Gamecube anyways), is if all the games from now on are M-Rated.
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IGNcube: Everyone loved Eternal Darkness. It was critically acclaimed across the board. You guys just won the award for best storyline. Why didn't the game sell better?
Denis Dyack: That's a good question and one that we've put a lot of thought into. Certainly it didn't sell horribly, thank God, but I look at it like a very successful independent film. My favorite film of all-time is Blade Runner. I'm a really big fan of the movie and think it was absolutely way ahead of its time. However, it failed at the box office. It failed horribly. So we look at Eternal Darkness and we know what we can do to change things. Certainly keeping the content in there is not going to be a problem, but we're probably in the future not going to be quite as subtle. When I look around the IGN boards about Eternal Darkness, I see questions in there and think, well, wasn't that obvious? Some of the things we put in that we thought were sneaky people haven't even noticed yet. So we think that maybe we were too subtle and that maybe we need to put more action in. If you look at games that I personally find very appealing, like Metal Gear Solid, they have huge amounts of flash and they've got the content as well. So I think that's the direction we're going to go in next time. LOL, Dyak's a sly one! |
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HAHAHAH oh yeah I remember that interview.....made twin snakes will use the network adpater and if you have a friend u and him go though the satges together? But whatever it happens I hope they don't make you play Radien in the game, I prefer playing Snake to him. :D BUt neways I'm buying this game ( once they go it right) cause I loved the MGS, in fact I think I liked it more than MGS2. |
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Well, the Artificial intelligence will be upgraded. I mean, MGS is a game in which the enemy's AI plays a big part. They would be stupid not to use the GC's larger second level memory cache for that. And I think Kojima must be very interested in that aspect. So, I am not worried in the least in that part. About the shoulder butons... They would be missing the L1 buton (The Z buton is in front of the R buton after all, so I'm counting the missing one as L1). It is used to point your gun at enemies while running (yeah, I own the game ya' know). But they'll most likely find a way to fix that. And the pressure sensitive is simply not necessary and was something I never really used in that game. The first MGS game was great and didn't have it and I never found a big difference (if at all) from the experience I got of both games. But that's just me. :unsure: Edit: BTW, I never knew the game used pressure sensitive until I read it in a forum. |
It was a great game on nintendo and will be even greater now
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