Guilty Gear is 100% different from the other fighting games I've played. It requires a lot of goodness.
By ten hit air combos I mean, I knock you into the air and while you're there I hit you 10 times in combo style.
What's really cheap is when I do this one special attack and romantic cancel it on the 5th hit. Your character falls at a super slow rate and from that I can do another 10-15 hits (Because you're slowly falling and can't recover out of it.) so I get like a 20 hit combo. If this is done right, I can take you out so fast.
But it requires a full special bar to do it.
EDIT: And about the 10 hit air combos, it's just stuff that I figured out, like a kick kick punch kick high slash jump kick high slash jump cancel again, punch to a down forward slash.
That's actually like a 12 hitter. But I more frequently get 4-7 hitter air combos but I'm getting really good at doing 10s.
Chipp is so cheap.