Re: WoW: Battle Reports
The thing about World of Warcraft is there's supposed to be tension and a threat from the opposing side...
When you enter contested or enemy territory on a PvP server, you have to keep your guard up... There's a war (of sorts) going on...
On a PvE it's just "la de da, this area might as well be my side's territory!"...
Even if you decide to enable PvP on it, the chances of running into someone else with it on are probably quite are...
And if you somehow get a raid group of PvP-enabled players together to attack a town, you'd mostly just be fighting NPCs while having to weed through a bunch of PvP-disabled players to find the ones who've turned it on...
When you get ganked, basically all you lose is a whole 30 seconds-2 minutes spent getting your corpse back... Being killed in PvP doesn't even damage your equiptment... And not everyone ganks... There have been plenty of times when people with a big advantage over me have simply ignored me...
But when you get a group of 3 level 50+ people roaming around an area for the specific purpose of killing any lowbies they find, that's when it gets annoying... Along with people who corpse camp...
An honor system would even things out a bit... Punish them for slaughtering low people for no reason, and reward them for actually fighting people who stand a chance... I believe Blizzard has already said there would be PvP-specific weapons and armor...
The only problems Blizzard could have with an honor system is how to handle it with raids... Since raids typically consist of a wide level range of characters... If a bunch of level 30s decide to attack a town where a level 60 player happens to be at the time, he shouldn't be punished for helping to defend the town...
And having some high level players in raid groups even things out (considering the NPC guards are usually quite high in level), but of course they'd also attack some of the lower player characters too... But they shouldn't be punished for that either, during raids there's no time to look through people and find one that's your level...
But at the same time, if they say, don't have raid groups count in the honor system at all... Then as few as 6 high level people (need at least 6 for a raid) could make a raid group and go around picking off lowbies in contested territory free of penalty...
There's a fine line blizzard has to walk on designing the rewards system for PvPing...
But the PvP in WoW has such great potential that playing on a PvE server would seemingly take away from a huge portion of the gaming experience...
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