Quote:
Originally posted by C.H
lol, thats just funny, finding Gamecube hard to develop for. Gamecube isn't exactly well known for being hard to develop for, infact developers praise it for it's ease to develop for. And on another note, Rare managed to pump out the very best graphics on N64. And the N64 was well known for being very difficult to develop for. Rare are among the very best developers there are, they manage to get the very best out of the consoles they develop for. Think of Donkey kong country on the snes, and all there games for the N64. Think of the real-time fur in star fox adventures. So i don't think that they would jump ship because there having difficultly in developing for Gamecube.
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Gamecube has two main problems when it comes to development...
1) The Memory Cards
Some developers (mainly Sports game developers) have to hold back when developing for Gamecube because of the lack of Memory.... Last generation, 500kb was more than enough... but this generation 500kb is nothing... Games like Madden, NCAA, NBA Live, and NHL take at least 2MB of Data on Ps2, that makes it hard to recreate with all of the options on GCN.
2) The disk space
In RPGs, this will not be a problem... because most of the data is movie/voice/environment Data, and barely any of it is gameplay data.
But in a FPS, it can be a HUGE problem... because Gameplay Data will probably make up most of the data, having multiple disks will have minor changes to each disk... look at Shenume.