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Re: IGN Revolution channel open
Old 12-11-2005, 10:52 PM   #29
BreakABone
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Default Re: IGN Revolution channel open

Quote:
Originally Posted by Null
its got a flavor of both worlds. not the best.

and a analog stick will give you more of a fine tune, like say you want to move just a hair foward or backwards, while keyboard you would have to very quickly tap the key. It doesnt give you any wider rage of movment, because used correcty it would only be used for foward/backwars/stepleft/stepright. it gives you a finer level of controlling slight movments which doesnt help for multiplayer but may help for more of Metroids style. to get to the edge of something and jump somewhere.

however the esdf (or wasd as some would use for unknown reasons) is highly faster, and its not all about movements and weapons, theres so much more that it gives you having any key to use for anything you want all around you.

the remote acts LIKE a mouse in some ways, but if you wanna know what its more comparable to, would be the mouse pens for a PC (doubt they really still make em) but i used one many years ago and its a pen, plugged in, and you point at at the screen and the mouse moves where you point. the remote is a great advantage over controllers in FPS games, mouse is still more accurate and a ton faster.

and you'll say wait till i try it to make that comment, and i will try it, however im telling you right now, i know the technology, and i know of many things like it. the reason the mouse will still be the better choice in FPS games is because its lying on a flat surface and not being held in the air. the table giving you some resistance ups the accuracy.
but again, it will be tried and tested when it comes out.

Till trying to find the original quote, but I got this one from 3D Realms forums.

Quote:
"How does it compare to a mouse?"

From what I experienced, it seemed to be more precise than a mouse, but it's also much faster because it requires only a much smaller movement of the hand to achieve the desired effect. You just instantly point the controller at any part of the screen and bam!, that's where you're looking.

There is no lag.

There is no error.

It took a while to get used to the idea of how little effort is required to play a game with this controller. I kept wanting to lean forward and move the controller closer to the screen, and it took some practice to just sit back and just calmly move my hand ever so slightly.

At one point, someone said, "If you were to play a game with this against someone using a mouse, they'd have no chance against you." I had to admit it was true.

I've been using a mouse and keyboard for gaming for almost as long as I've been a gamer. I've logged over 80 hours so far in Battlefield 2 and I have a level 60 World of WarCraft character. If somebody had tried to tell me before now that a better controller would come along, I would have laughed at them.

But it only took me 5 minutes with the Revolution controller to realize that I don't need to use a mouse ever again.

Let's take a first-person shooter as an example. With a flick of the wrist, you can completely change your aim point from one corner of the screen to the other. Changing your aim point that way would require you to move a mouse all the way across a gamepad and could potentially take up to several seconds of pushing on a thumbstick with a standard console game controller.

Add to that the fact that the controller can correctly interpret roll (rotation of the controller clockwise and counterclockwise) and movement toward the screen or away from it, and you start to get an idea of the universe of new gameplay possibilities that Revolution games will be able to explore.
http://forums.3drealms.com/ubbthread...page=0&fpart=2
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