Re: Zelda Mirrored
I think that would make more sense if Link's moements directly correlated with the player's movements, but they don't. Swinging the Wiimote is the exact same as pressing a button. I wouldn't think it'd be that important.
And the problem I have with the mirrored version is that's just not how it was originally designed. The different perspective could throw off something, or create a different interpretation from the player.
I mean, it probably wouldn't be major, but it wouldn't be what the artist originally intended. Example: The art in manga used to be switched so that English speaking readers wouldn't have to flip through the pages "backwards." It makes enough sense, except that words in the art and other similar things were suddenly backwards. That's the kind of thing I'm scared of.
It wouldn't ruin the game, and I do plan to play both version, I'd just rather play the "normal" one first.
/me shrugs and walks away
|