|  05-23-2008, 09:54 PM | #15 | 
	| Living Legend 
				 
				
BreakABone is offline
  Location: Resident of Alfred.. Yes the town named after Batman's butler Now Playing:  Posts: 10,317 | 
				 Re: "new" Prince of Persia screens 
 
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					Originally Posted by Dyne  Hahah, blame BaB for that, actually.  |  Cuz I'm black eh.    
Anyhow new preview from IGN.
http://ps3.ign.com/articles/876/876483p1.html 
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		| Each face button acts as a type of attack and each can link into a combo. Rather than having any sort of ultimate combo like God of War's "light, light, heavy" attack, Prince promises a more fluid system. You can mix and match as you like. It's hard to judge how well this works without playing POP, but just from looking at a battle, it seems very intuitive. Ubisoft claims that you can pull off 15-hit combos with its system, which is quite a bit more than you could pull off in the previous Prince games. The goal is to allow for maximum creativity in combat and a fluidity that matches the Prince's athletic prowess. |  
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		| Because you decide where to go, the order in which you save the world is going to drastically change your game experience. You and a friend could both beat POP going in completely opposite directions and therefore having completely unique experiences with every single land. For example, one of the bosses you face releases a corruption trap across the unhealed areas of the world when he dies. This trap remains for the rest of the game, only disappearing when an area is healed. So if you fight this boss first, it means you will ratchet up the acrobatic difficulty for the remainder of gameplay. Take him out last and the trap becomes somewhat negligible. | 
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Dyne on Canada's favorite pasttime,
 
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		| I loved ramming into animals as they ran away |  | 
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