Re: Aladuf's 13 1 0 G *May 25* A new challenger has arrived!
An hour and a half shouldn't exhaust me on the game. The Jenga mode was where the game shone, but there were nowhere near enough puzzles or deviations on the formula. It was the same thing each time. The best part was the tactile response you got from the Wiimote. It was impressive. The throwing mode felt less responsive, but was still enjoyable.
The other modes were mediocre.
If the toolset is truly impressive, there may be more to this, but I am not someone who is good at setting up RUBE Goldberg machines. I respect those who do, but I want pre-made levels, especially on the Wii where the prospect of downloadable or shareable content is hazy at best. And in that respect, there just wasn't enough in the multiplayer competitive modes.
Co-op and the Boom Blox forge may prove more interesting. But after the amount of good things I heard about multiplayer and how addictive/endless fun it is, my expectations are low. Which is good. Its more difficult to be disappointed.
Last edited by Renwood : 05-29-2008 at 01:53 AM.
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