Thread: Why WoW Lost Me
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Re: Why WoW Lost Me
Old 06-15-2008, 12:46 AM   #15
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Default Re: Why WoW Lost Me

If I could make up a class, it'd be another tanking/DPS class. Kind of like monk in FFXI just a little more complicated than that. Highly skilled in fist weapons and unarmed combat. And their abilities should be strongly based in momentum. They can use leather and cloth gear only.

When I say being based in momentum, I mean the more this class attacks one target (or a string of targets), the more efficient they get at damaging it. ANd the more this class is attacked by one target (or a string of targets) the more efficient it gets at avoiding damage.

The two specs I could think of would be 'Overpower' and 'Counter Master'.

~Overpower spec would lean towards improving the classes offensive stats. It would also improve the classes ability to gain efficiency over time attacking a target. An exclusive late tree ability could be something "Fists of Fury". An aura like ability that only works on the class itself. With each sucsessful attack on any given target, you gain 5 Expertise and 5 haste rating for 10 seconds. Ability stacks an unlimited amount of times until canceled by going 10 seconds without a hit.

~Counter Master.. as it says, would be the master of countering attacks with its own. It would have abilities to increase threat from countering, and oddly only bufffing armor and Hit points. (Talented correctly, they should be able to get their leather gear's armor Value up to somewhere between Mail and Plate, and their hit point value higher than any class is capible of). Their big exclusive ability could be Defensive tactitian... An ability where every time you are hit with a physical attack, you gain +5 Expertise, +2% Dodge chance, and +2% Counter chance for 10 seconds. Also no limit to amount of times stacked.

If a fight carries on too long, both specs would be gods. They'd have the ability to raise the bar to any challenge if someone is willing to keep them alive for it. The class naturally will get little abilities that slowly escalate offensive and defensive abilities, you'd just eed to spec for something as extreme as the above.

The downsides of the class, is they'd be much like warrior, in getting nothing special in terms of travel forms or perks that make them invunerable or undetectable. They'd also have a weakness when it comes to magic, theyr counters only work when the fight is physical. Though I'd have to give the tanking spec some sort of silence so they have a chance t build threat.
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