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Re: The Conduit Walkthrough
Old 07-16-2008, 08:46 AM   #4
BreakABone
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Default Re: The Conduit Walkthrough

Some early impressions

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One element that bleeds into the game from graphics to gameplay and everything else is detail. High Voltage is treating everything with extreme care, and it shows. No matter how minor the detail, they are pouring a ton of work into it. That’s because they understand that little things can make for a big impact. Take this little bit, for instance. The sight on your sniper scope reflects the game world around you, in real-time. Walk up to a car, and you’ll see the car. Face your back to a building, and check it out in the scope reflection. You can even point the gun at the ground, and in the scope reflection, you’ll see the cloud patterns moving…once again, in real-time. This is the passion that is going into every facet of the game.

One of the highlights of my playtime was checking out the various weapons. I watched a playthrough first, and then jumped in for my own try. The weapons that were in the playtest ranged from typical FPS fodder to some ridiculous alien tech…and I mean that in a good way. There is one gun that shoots a homing shot that’s guided by your pointer. It’s almost too much fun to shoot a shot down the street, and then have it curve in and hit an enemy out of nowhere. While that gun is great, my favorite was yet another alien weapon. This one had an attack that I haven’t seen in any other game. It shoots some sort of ammo that literally wraps around whatever it hits, and continues on that path. The team demoed the weapon by shooting it at a lamp post, and the shot wrapped around the post and spun in circles. Neat, but why would you want that? Well, say you have an enemy that is around a corner. You could aim at that corner, shoot, and have the shot attach and whip around the corner to take out the enemy. Tell me that that isn’t awesome.
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