Re: Immersion in Video Games
The immersion is a big deal that can take a lot into account. Half-Life 2 is a perfect example of what a good achievement in gaming is. The interactive cut scenes that keep the pace constantly changing, the simple yet fun gameplay of an FPS with intuitive puzzles and a simple to use interface and great story molded it all together in to what could be one of the more finer achievements in gaming.
OoT has a very deep plot that is only deepened by all the other games in the franchise, easy to use menu and controls, and simple gameplay that keeps the action coming because while you're not really slashing the sword, you feel aggressive with the button presses because you get into it. And while the cutscenes weren't interactive and there were some pretty big walls of text, it adds to the immersion.
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