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Re: Immersion in Video Games
Old 09-04-2009, 11:21 PM   #15
Thespis721
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Default Re: Immersion in Video Games

Quote:
Originally Posted by TheGame View Post
I disagree. Cutscenes can work to your advantage in immersion if you're actually into the story that's being told. I'll agree that 'long boring' cutscenes would suck for immersion, but you're already lost if you think the story is boring to begin with.

Games that created the most full believeable worlds to me are RPGs and games like MGS. A good complex, but beliveable story line that drives you to play is a big part of immersion to me.

That's one issue I've had with the GTA series as a whole. While I like the gameplay for the most part, it feels empty in the long run because the story never motivated me enough to stay locked on it, or care that the main character is completing these missions.

You can make a game with below par graphics real in your mind by connecting to the characters, understanding the world, and being motivated enough to see your character through to the end. And you can make a realistic game with very little limitations feel unrealistic because you have no emotional connection to the game or the person you're controlling whatsoever.

That's just my opinion on the subject.
Okay. I can agree that GTA might be a little off for an example because of the gameplay flaws but MGS lacks immersion for me, completely. And long cut scenes are a big reason for it. Whether they are boring is moot because when the cut scenes get this long (and it's the same issue I have with Square Enix games), the gamer starts becoming a witness instead of a participant. If I am just witnessing the game, then I don't feel immersed then if I am participating in it.

It's like the old theatre adage, Don't tell, show. In gaming, you need to take it a step further.
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