Re: Zelda: Spirit Tracks
I think they're trying to create a grander sense of adventure from all this traveling, which worked in Wind Waker I thought, not so much in Phantom Hourglass. It's not the train though that is kinda throwing me off from getting the game, nothing wrong with a train really, it's that the dungeons look exactly the same again, and they all look like shit. Plus they added another stupid "main dungeon" that you have to go back to over and over throughout the course of the game. I mean if people hated it the first time, why is it back? Reminds me of Retro and the Metroid Prime games, the stupid collection quest at the end of the first MP made an even shittier return in Echoes, and I haven't played part 3 but if it's back again, good god.
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