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					Originally Posted by BreakABone  Well, the problem with that is... instead of a long serious of tedious fights... you get long tedious fights.
 There is a  very fine balance. If the fights become longer and more epic because your health regen after every battle, it will get boring, and make boss battles feel less so.
 
 I think automatic health regen is a terrible idea, but we shall see when impressions start rolling in from the Japanese release.
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 Dragon Age works this way and the fights are not very long, and they're about 100x more fun than any Final Fantasy fight has ever been.
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					Originally Posted by Typhoid
					
				 I've never played - nor conciously know of - an RPG where you regenerate health after every encounter. | 
	
 Again, Dragon Age.