Re: Zelda: Spirit Tracks
I'm not gonna say the franchise doesn't need a change, but I guess haven't been with the franchise long enough.
First off, I think removing the sword and the shield would destroy the core of the game.
Second, I think the first thing they should work on.. is the structure of the game. I know taking a not from all of those interviews. But I think the structure within a dungeon has grown rather stale. I mean you go in, solve a few puzzles, find the map, compass, small keys, big/dungeon key and the dungeon item, which of course will be used to defeat the end level boss. I'm not really sure how you could change it up much, but maybe make dungeons more lively or something.
Or maybe make them more compact so more action oriented... I'm not really sure.
Third, on the note of weapons, I think the franchise is good at creating new items, the problem is implementing them. The spinner and double hookshot from TP were awesome items, but had so little shelf life outside of the dungeon you found them in. I'm sure the same will probably happen with the new Wii game and Spirit tracks.
Central Item, the mirror, the ocarina, the wind baton, the.. what the hell was the central item in TP....maybe make it a part of the game as well. I know some of them had gameplay segments, but maybe a weapon you power up along the course of the game or add-ons or something.
I really don't know.
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Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
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