Quote:
Originally Posted by TheSlyMoogle
Windwaker and Mask were good fucking games, aside from the boat in windwaker and the fucking triforce gauntlet at the end of the game. Other than that I loved windwaker. Mask was very good. Mostly it was entirely based on subquests and fetch type quests but it was good. Basically they had a lot of aspects to them that were departures from the series. Both of them equally different. Windwaker had a great story, a lot of fun, and the animation was great I don't care what anyone says, cel shading hasn't been done that well before and since that game. I'm sorry so many people couldn't get past the cartoon look but it added so much to the game. Mask was great too in that it focused so much on side events and the time aspect was awesome, and it did have a really touching story. Link just wanted his Navi back... Is that too much to ask for?
Unfortunately now they're just recycling those tired ass gimmicks and it's getting old.
I see OoT as the perfect Zelda. It basically should have been the last time they tried to make Zelda in the same way that they kept doing it. Everyone complains how the successive games just aren't like OoT. Well that's okay. It was Zelda perfection, and then Master quest came along and just made it even better. Master quest was so fucking hard. I feel there's not anything more that can be squeezed out of that.
I just see Twilight as a flaming pile of beautiful garbage. It's the worst offender. Useless weapons, stupid side-quests, boring story really. It was just a beautiful fucking game and decently fun while it lasted. When I finished it I just felt empty inside. Same with Phantom Hourglass and Spirit Tracks.
I don't know.
I think I'll just go play shadow of colossus again. That game makes me happy in ways I still don't understand.
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And I thought Twilight Princess was a much better game than OoT.
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