Re: Mass Effect 2 *Possible Spoilers (starting page 6)*
Alright so some of this is kind of spoilery I guess, not really though, but maybe don't read unless you're a decent ways into the game. Can't believe I've beat it in a week, I never play through games this long in such a short time, but because I rented it I played it a hell of a lot. Also because it was awesome.
Just wanted to lend some overall thoughts on the game. I tried to think of the game before playing it as an RPG in a more traditional sense, like Dragon Age, because that's what I thought they'd be doing with the game. Turns out it wasn't, so while it's not what I initially expected, it was still an excellent experience. A damn good length for this type of game and lots of things to do.
I don't think much needs to be said on why the game is good, I'll just offer a few complaints I had.
The scanning. I've no doubt in my mind that they're going to axe this for the third game. Not in any way enjoyable. I like the idea of searching for minerals, but this is not a fun way to do it. I'm also less motivated to play through the game again because there's no way I'd spend any time scanning and thus lose out on upgrades.
Kind of too many squad members to be honest. I'm not sure who to axe, definitely not Mordin, but the Krogan for instance was basically a much less interesting Wrex and seemed to be there purely to fill an arbitrary role of a Krogan squad member. The game was more about recruiting people then going through a central plotline, not necessarily a bad thing, just wanted more core story I guess.
And on the subject of squad members, my main complaint with ME1's story was that the crew members didn't really talk to each other, outside of Shepard talking to them. They're all loners isolated in their own parts of the ship. The same can be said for ME2, and that's a little disappointing.
My one last kinda upset with the game was that the choices I made in the first game weren't really that important to shaping much in this one. Aside from whether or not to save the council, not much was really impacting on the story. For instance, the decision whether or not to save the Rachni race seemed completely irrelevant, except for some random NPC who shows up in a city and says thank you for saving them. In fact there were a lot of NPCs who showed up in random places and were like "oh hi remember me, you chose not to kill me on that research lab" and it's like, oh okay, good to see you? Who cares.
Overall awesome, though. Yeah.
Last edited by DarkMaster : 02-01-2010 at 03:33 PM.
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