Re: Bonus Round: State of the Industry
I think it's an interesting subject... But I think the thing he didn't stress enough is what he meant by not "buying prestige". The game that comes to mind to me, of course, is world of warcraft.If you would have asked me before the last expansion came out, if someone being able to buy a high level character is unfair.. I'd have said yes.
Then I saw how achivements and death knight worked out.
I personally think if more emphasis is put on 'prestige' and completing certain tasks at every level... opposed to just trying to reach a certain level, then buying your way ahead doesn't really bother me. As long as they don't cross the line into it being an unfair advantage and imbalancing the game as-is...there's no reason not to allow it.
Lets say in a simple game, like SSB:Brawl. If Sonic was made a special character that you have to complete a 5 hour endurance quest for, and people could buy him for $30 it wouldnt bother me. It'd bother me if sonic was grossly over powered, and it took even more time to obtain him.. and if the game was imbalanced in such a way that buying him gave people a competitive edge.
As long as the people who don't buy into things get more oppertunities to get achivement points and trophys etc (aka prestige), then there's no reason to lose sleep over it.
Buying weapons, cars, etc don't bother me, as long as the game is balanced to start..
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