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Originally Posted by Typhoid
Babsy, most FF games are linear up to a certain point. The only ones that haven't been are the online ones, and 12 - and even 12 was really restricted up until a specific point when you can explore the entire world and do all of the side quests.
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Okay, I think need to clarify my point, I know that older FFs are linear in structure to get the plot rolling, most RPGs are, but you folks don't understand just HOW linear FF 13 is, the game progress quite literally down a straight,singular path.
There are VERY minor turn offs where you might find an item, but for the most part, its a straight line.
Where in other games, you have a clear path, but you aren't really forced straight down it.
And even when this "opens" up, its only one area from what I know.
Quote:
Originally Posted by TheGame
This is true.
The big difference between the older ones and the new ones is that you got the "free roaming" world map in the older ones. But that world map does not open up until you've gotten through a liner part of the game that in most cases takes hours to complete.
And, I think the zoomed out, free-roaming world map.. while fun.. is kinda out dated. I doubt any new FF games would implement it.
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I don't think the free-roaming world map is out of date, Mass Effect still uses something like it.