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Originally Posted by BreakABone
Okay, I think need to clarify my point, I know that older FFs are linear in structure to get the plot rolling, most RPGs are, but you folks don't understand just HOW linear FF 13 is, the game progress quite literally down a straight,singular path.
There are VERY minor turn offs where you might find an item, but for the most part, its a straight line.
Where in other games, you have a clear path, but you aren't really forced straight down it.
And even when this "opens" up, its only one area from what I know.
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Mmm, from the reviews I've seen, it's linear longer then most FF games, but it does eventually open up. IGN claims that 3/4 of the first 25 to 30 hours of the game is linear.. so that's 20ish hours of being linear before it gets to the point where the game opens up.
"Of course, players that aren't aware of Final Fantasy XIII's open-world conclusion might be much less enthusiastic, especially if they believe that the entire game is completely linear. "- IGN
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I don't think the free-roaming world map is out of date, Mass Effect still uses something like it.
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I think it is out-dated, how it was pulled off before anyway. I could see a spaceship or sometype of flying vehicle going across a world map.. but the overhead map with a big headed version pf your character walking cross a landscape town to town just won't have the same effect that it used to.
I'm sure a Final Fantasy 7 remake that attempted to be on the same visual level as even FFX (yes, a last gen game) would probably end up scrapping the world map, or they'd create a new system that wouldn't resemble the old game at all... Or it'd just have a unrealistic vibe to it, which isn't bad sometimes.