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Re: Sony Motion Controller
Old 03-12-2010, 03:40 PM   #19
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Default Re: Sony Motion Controller

On a side note before I start... someone needs to delete whatever picture is stretching this thread out. It's hella annoying.

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Originally Posted by BreakABone View Post
That's actually kind of the opposite of what I'm saying.

The PlayStation Move won't take off because it isn't required with games.

Let's say, do you think games like Uncharted 3, next Ratchet, Modnation will use Move as primary controls? Or do you think it will be given an option?
I think it will be given as an option, possibly. Just like the Analog stick was given as an option.


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How do you not see how you prove my point?
The DualShock didn't become the standard until the PS2, and was lightly supported on the PSX, with rare games like Ape Escape taking full advantage of it.
I guess that depends on your definition of lightly supported. Pretty much all the games that came out for Psx after 98 supported it in some sense. All the games that could benifit from different levels of movement speed. Was it a requirement? No. Was it supported? Yup.

The Dual Shock ended up being the standard for the Psx in general. I think it's more "revisionist history" to say the controler without the sticks remained the standard.. Analog sticks didn't just become Psx's standard, it became an industry standard. And judging off of sales, something else might be becoming the industry standard now.

But who knows... If you agree that the wii mote could become the industry standard, then you look at it more like the Psx Analog stick then I do. If you think it can't become the industry standard, then you're somewhat in my ballpark of understanding how Nintendo tried to avoid direct competition with MS and Sony by offering something different.

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The PlayStationMove is coming a year later, and is building itself into an even smaller niche because unlike the PSX controller to Dual Shock doesn't have the same layout so its not like you can make a game that uses the Move like a normal controller. And yes I know of SOCOM, but meant moving something like UC 2 or Killzone onto it.
That's true.

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This is the part where you and to an extent Typhoid lose me on, after 3 years, do people still think it is the controller that sells the system? Do you think, people will be like "Oh motion controls and its HD!" and move on?
No, I honestly don't... don't think that they'll just say it's HD and move on. But you can't deny that the gimmick of the motion controls is what makes the console popular, because as you're about to say:

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Let's look at the facts
a)The PS3/Xbox 360 have ALWAYS offered more on paper than the Wii. Better graphics, better sound, better online interface, DVD/blu-ray support, chat, etc, etc
And

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b) People are buying/playing a game that looks like this,
So..

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Do you really think fancy graphics is the key to gaining that market?
No, this generation motion controls are... apparently. Because it's definently not graphics, or hardware quality. And it also can't be game quality based off of scores.. things are more simple now... right?

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c) Sony Move and to a certain extent Project Natal still can not replicate everything Nintendo does. Neither will be able to mimick Wii Fit based on current technology.
That will be a harsh blow.

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D)For all the crap Nintendo does wrong, what is the best selling online enabled game of this generation?
I don't know. And I don't care... I just know the average Joe who wants both what Wii offers and what Ps360 offers are going to be swayed more towards Ps360 opposed to buying two systems or just Wii after these controls come out...

But like I said in my last post, it depends on how they advertize it, and if they get a good rip off for the Wii sports/fitness games. I think if they can't minic at least the sports games, they will probably fail.
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Last edited by TheGame : 03-12-2010 at 03:56 PM.
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