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Re: Final Fantasy XIII Impressions
Old 03-13-2010, 03:46 PM   #30
TheSlyMoogle
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Default Re: Final Fantasy XIII Impressions

Quote:
Originally Posted by ZephyrFate View Post
Every game has you mash x... i don't see how that's a complaint. EVERY FINAL FANTASY GAME HAS DONE THIS. If you're not using Saboteur with your Synergist, or changing up Paradigms, then you're willfully ignoring most of the strategy of the game.
Lol you have to change paradigms to heal. Also didn't complain about mashing x, complained about mashing attacks. I'm just finding this game takes less thought than previous FF installments.

It would be slightly different if the game didn't reward you for doing things as fast as possible for better drops.

The fastest way to do things is to start the battle casting haste and then Relentless Assault paradigm to build a fast attack chain. You're also rewarded with that thanks to launch which takes 1 enemy out of the battle, thus reducing the damage dealt to you.

I did start the battle with synergist, saboteur and commando for a while, but found there were too many enemies who either negated status effects, or midway through battle would change and negate status effects plus get a buff.

The only time I switch to saboteur now is for dispel, or for the few enemies that seriously need to be poisoned or slowed in order to get 5 stars.

Other than that subbing out other classes just takes away from the precious time you have to get 5 stars, which is about the only thing that makes battles in this game challenging. I mean you could slowly beat the game very easily with 2 medics and a commando. You would never die, but you also would never 5 star a battle.
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