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Re: Final Fantasy XIII Impressions
Old 03-16-2010, 12:56 AM   #1
TheSlyMoogle
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Default Re: Final Fantasy XIII Impressions

That quality is terrible on the guide scans. To be honest the easiest way to level weapons for any weapon and anyone is to pump vibrant oozes until it gets the x3 exp multiplier and then pump whatever spoil gives the most exp. The only thing you need to know then is the amount of exp the weapon needs to max level, that way you can pump that many spoils onto it at once while it has the exp mod. Then it's a matter of figuring out what ore allows it to upgrade to the next weapon form.

Just beat the game.

All I have to say is really square? Really?

I'm not done with the game thanks to the most awesome of achievements that it has, but other than that... Meh.

Perhaps the prettiest game I've played this generation even with all the graphical quirks and screw ups on the 360, and yeah it got a lot worse starting with chapter 9, to the point sometimes I would just laugh as the game lagged and had serious lines and zigzags.

I think the worst part is that this story and pretty much these characters had already been done before, not just in a game, but in another final fantasy game. Just wow.

I think it's pretty safe to say this will be my last Final Fantasy game, and perhaps my last RPG for a long time.

I mean they had a really good run though. From 4-9 they were mostly amazing games, but they just rehashed a game I already fucking played, and made it easier.

Also once you get to chapter 11 the game is so broken easy that it's silly. Thank you square for giving me the easiest grind to max level I have ever had. Well actually when the game ended... well spoilers so wont say anything.

Anyway I'm looking forward to the Omega and Ultima weapons/ some extreme bosses in this game, and hope that they don't play out like the last few bosses in this game.

Also at the end of the game I used fang, lightning and hope as commando, ravager, ravager and occasionally to heal I switched to saboteur, medic, medic or synergist, medic, medic. That was the only time I took the time to use buffs or debuffs. Severely unfortunate that synergist and sab were useless starting around chapter 11.

While I will say this game had probably the best AI I've ever seen in an RPG, it was still pathetic, but without it the battle system couldn't have worked. I think the most frustrating part of the game was a boss battle at the end of chapter 11 and it was extreme status effects, and like my characters all had 5k hp, and we were down to like 4-4.5k hp each and I switched to medic to get esuna going to remove poison and all the medic kept doing was curing us when we weren't in danger of dying at all, and all I wanted was esuna. It got to the point that I actually stopped the fight, ran to the save point/shop and bought 30 antidotes and proceeded to just antidote the team myself.

I feel like the way the high level spells were done was a bit pathetic imo. Having the level 3 spell as an AOE instead of really doing anymore damage was just silly. Also the fact that your AI would choose to ever do anything other than cast 4-5 of the same spell at an enemy because that does the most damage, is just beyond logic and I have no idea how they ever programmed that in good conscience.

Ruin is perhaps the most useless thing ever, why that spell was created I do not know, and Ruinga was so fucking useful it was retarded. Oh hello chance to launch and a chance to daze at the same time.

Overall it turns out that the best way to 5 star every fight is Rav,Rav, Com. The only difference in the ranbats is whether you use blitz or attack basically.

Also if you want this game to be a challenge *do not* upgrade your weapons until chapter 11, and don't upgrade them past 1st level cap.

I feel like this was basically the game for people who can't play games for more than 30 minutes at a time or something. I would say without grinding I probably could have finished the game in around 30 hours, as it stands I finished it with no problems at 43:48 on first run. It's terribly fast to grind out levels in this game, fairly easy to acquire maxed out weapons and items, and the game is one big straight line. Nuts to the reviews that said it wasn't as the only part that's not linear is the optional 50 or so missions available starting chapter 11 and on. (There are 64 missions and I believe a total of 14 are mandatory.) This is absolutely the most linear final fantasy I have ever played. Even 10 was better in this aspect.

I think my final words on this are:

It was a good RPG, but a terrible final fantasy. Oh and it was a lot more enjoyable than 10.
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Last edited by TheSlyMoogle : 03-16-2010 at 01:02 AM.
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