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Re: Game Demos cost too much to develop
Old 04-24-2010, 02:44 AM   #10
Dyne
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Default Re: Game Demos cost too much to develop

Well, to put it in perspective, demos are the lifeblood of the industry.

Without demos, publishers would rarely know what they're getting into. Demos can be a good indication of what final game quality will be like, if only in 10 minutes to an hour.

Also, a lot of developers would be scared to go to a trade show like E3 with their entire game at once. Mass Effect 2 took one of the best parts of their game before it was done, put a bit of resources into polishing it, and it got critical praise before the game even came out.

Demos made solely for the public, though, that's a different story. By the time developers have time to do one of those, they might as well be finishing the game. I can agree with him slightly. But yeah, I've been sold on more than a few games because of their free demos.

In an ideal situation, a developer would be good enough to publish their E3 demo to XBL/PSN. But things rarely run that smoothly.

But yeah, what's next? Paying for video game trailers? Absurd.
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