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Re: The Motion Controls War
Old 06-23-2010, 09:21 PM   #10
Xantar
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Default Re: The Motion Controls War

Quote:
Originally Posted by Vampyr View Post
It not so much not being good at them as it is:

1. The average person will -never- be able to be as precise shaking something or waving their arm as they are timing a button press. You might get a prodigy once in a while who can, but that's it.
See, that's the problem with most of the motion control games so far (including many of Nintendo's). A controller motion isn't a button press and shouldn't be used that way. But too many games treat the motion as a substitute for a button press.

We don't need more games that work better with a traditional controller. We need more games that work better with motion controls. Games like first person shooters or World of Goo or Wii Bowling or Tiger Woods Golf or Boom Blox. Games that require precisely timed button presses should stick with controllers. We need whole new genres to properly take advantage of motion controls in ways nobody has seen before, and we are only just starting to get to that point.
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