Quote:
Originally Posted by Angrist
The Metroid Primes got so boring after a while, because the coolest enemies usually didn't respawn.
If that's what you mean...
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I suppose that's one way of putting it. In Super Metroid, when you enter a room, all of the enemies are attacking you, or getting in your way based on what they do, and I guess they do respawn in order for this to happen, so yes, that's probably what was good about it. Maybe in Metroid: The Other M they won't respawn, but what I noticed is that it just had more of the old Metroid feel while going through sections of the world. It had that similar flow. In the Metroid Primes, you could kill whatever you wanted whenever, based on the weapons you had, because you could aim anywhere. I guess there were some restrictions, but you could just stand far away and kill something. They were much slower games, but still great nonetheless.