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Originally Posted by Ginkasa
I think motion has a place as a supplemental "once in a while" kind of thing. There are certain types of games that benefit from motion controls, but I think this generation has shown it is impractical to try to make every game include motion controls. I think basing future consoles on motion controls would be futile.
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And at the end of the day, I'm happy we got motion this generation. I agree it doesn't work with everything, but for the games it does work, it really does add an extra something.
And unlike Vamp, I feel that Mario galaxy is better for its inclusion. And will perhaps go down as one of the best games of this generation.
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Sure, Nintendo won over a lot of casual gamers with the Wii. That audience, however, is only looking for certain kinds of games. They're not interested in relatively complicated "hardcore" games. They're not interested in amazing graphics or story or anything like that. The Wii, for the casual audience, was a fun toy that provided them plenty of cheap entertainment. They're not going to look for the "next" version of the Wii. They don't need it.
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I really really dislike the use of the term "Casual" and lumping them into categories. Because at the end of the day these casuals are the same ones who make games like Call of Duty, GTA and Madden smash hits.
The "hardcore" are the minority in gaming really. There's nothing to say they don't like better graphics or story based games.
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I do think that if the next generation ignores motion controls completely there is some lost opportunity. There are games that benefit from motion controls. I think, though, Nintendo is smart not to be focusing on it this time around.
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The smartest.. and most logical thing I heard about the whole situation is Nintendo will treat motion like accessory this gen. So Wii Sports 3 will be bundled with a Wii-Mote Plus and Wii Fit 2 will have a balance board, etc etc. Which could potentially work.

Closest to the Project Cafe/Stream controller apparently.
Looks like a Game and Watch.