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Re: "Magic" in Gaming
Old 05-17-2011, 09:06 PM   #6
Typhoid
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Default Re: "Magic" in Gaming

Quote:
Originally Posted by Combine 017 View Post
We're talking about gaming here, not daily household items. .
I was addressing the quote, more or less.



Anyways, to directly address the gaming aspect:


For me, the first time (I remember) being wowed by a game was FFVII, using the analog stick to rotate the 3D world as I ran around. That blew me away, at the time. I remember it so vividly, because it was so different than the previous games I'd played of that type, being static-camera. Graphics have always been one of the main selling points in a game for me. I find it hard to really immerse myself into games that aren't visually appealing, unless it's an old 8/16/32-bit game that I've played before and have a soft spot for.

In that sense, what I'm really looking forward to is slowly meshing real life into video games. Visually, I mean. Most video games still look pretty cartoon-y in comparison to real life for obvious reasons, but the little things that they're slowly doing are going to compile eventually into a final product that will make everyone's mind shit itself.

Things like the facial motion-capture in LA Noire/ the way they motion capture the voice actors in the Uncharted series, and the way that they're animating little things like sunlight and dust in Battlefield 3. All of these things will eventually become standard in games, and with the push in how powerful systems will become, that gets me pretty excited. I can't wait until video games get realistic to the point of blurring real people with CGI.

I just like thinking that in roughly 20-ish years, we've gone from:







To





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