Re: Are AAA Games Too Long?
Yeeeeeesssss and no.
I don't think this is a black and white issue, and somewhere in the gray muddle lies two cold facts: a lot of these games just have shitty single players and there are way too many games coming out for gamers to handle.
I'm sorry, but how many of the games polled actually have A or B-grade single players?
So when you combine repetitive and long single player games with a market that is turning out big title after big title on 3 consoles plus PC....no shit people don't finish games.
Back when it was Playstation vs. N64 I beat way more games than I do now. And I was an impatient little shit back then! I've grown up, I think I'm more patient now. I remember when OoT was the video game I played for like a year. That's all I had, plus my older games. So of course I beat that shit. I owned Super Mario 64 as a solo title + rentals for like 1 or 2 years before I bought a second N64 game.
I do agree that this generation and the state of society is one with constant streams of media...and people, myself included, are losing our patience. But once upon a time I had no issue investing HOURS into gaming, and at this point in time I still invest hours into games I'm really passionate about.
I think it's a complicated issue....but developers shouldn't even make a suggestion that it is the gamers fault. Maybe they should quit milking sequels and make better games.
Also anecdotal but worth discussion: GTA3 and Vice City...me and my friends beat the shit out of those single player games. But we didn't do it in one stretch. Half the fun of those games were epic police chases, seeing how long you could last with the military on your ass, stealing tanks.....doing the rampage challenges, all that fun stuff. Between time spent fucking around sandbox style vs. single player, it was probably a 10:1 ratio. Now what's up with GTAIV? I don't hear the same love or the same stories or the same experience.
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