Quote:
Originally Posted by Typhoid
What games - in your eyes - have a widely varying mission-type? I'm generally curious, because I can't think of any RPG games that go outside of conventional mission types.
Because even going back to classic JRPG's, most of the missions/quests are a combination of follow/destroy/search/retrieve/escort. There isn't much else you can do in open world games other than get the player to kill someone, find someone, go somewhere, talk to someone, bring something back, or go to a specific location.
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It's honestly difficult I think for developers to be able to pull off diversity between every single mission in open world games like that. I think the biggest problem with games like GTA IV and RDR is how can they space out the missions so that the ones that you can complete don't feel monotonous.