Quote:
Originally Posted by KillerGremlin
That's not exactly what I'm saying. I'm saying that DLC can add full campaigns or quality content nearly as good as a sequel.
And for the record, I believe Metroid Prime 2 DID use the Metroid Prime engine. Why wouldn't it? Same console.
Wouldn't surprise me if Galaxy was the same deal.
Edit: Shiiiit. Googling around, it looks like Metroid Prime 3 might actually use the same game engine too. So there you go, Angrist. The new development is primarily level design which is effectively comparable to a fully fleshed out expansion or a really good DLC release.
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KG, just come out already and say you're trolling. Because you are... right? At least there's a certain level of tongue-in-cheek in your post that somehow got too serious? Yes?
Honestly, we have never had a problem with this in the past and I don't see why we should now. New game != new campaing. And in a time when developers waste too much money and time on graphics it's nice to let them reuse engines and stuff. The new ideas, story, level design and a desire to make a better product than the previous one justifies them selling a new game. We don't have to reinvent the wheel every time a new game comes out. It's nice when a developer does and they should not get too lazy in this department but this is a modus operandus that has been in effect for a long, long time. This is acceptable because you shouldn't have to reinvent the wheel every time you make a new game, polishing it is enough. I find it worse when one companies decides to copy the formula of a game from another company and change the settings and that's it. But I'm still cool with that. I'm not going to say that Dead Space shouldn't exist because RE4 came before it. And I don't hear many people complaining that Gears is a copy of Killswitch sprinkled with RE4. I find even less problem with companies repeating themselves because at least they have a right to their own ideas. And some times, you just want to come back to an expanded and improved version of the formula you already liked.
Oh and engines always improve. It doesn't matter if Gears of War 3 runs on the Unreal engine, it's not the same unreal engine that was running the first game. The same thing applies to Metroid.
So I'm taking your point of view with a grain of salt. It can't be dead serious.