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Re: Screw you, Virtual Console.
Old 11-29-2011, 05:43 AM   #43
TheSlyMoogle
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Default Re: Screw you, Virtual Console.

Quote:
Originally Posted by Angrist View Post
The Wii needs the infrared dots of that sensor bar for pointer controls. All the precise controls wouldn't have been possible without it.

Now with Zelda they're showing that WiiMotionPlus can do the same thing without a sensor bar... But for Wii U I'm pretty sure they'll include it. Not only for Wii backwards compatibility, but also because it's always good to have a point of reference for your controller.

And if you meant the sensor bar should have been on the Wii... That would mean my Wii would have to lie in front of the TV all the time. =/
Well actually the motion and movement part of the wii has always been controlled by the movement of the controller itself not the sensor bar. The sensor bar is pretty much literally for the pointing on the screen.

The swordplay in the new zelda game is all movement based, but the sensor bar is still used for the camera, aiming weapons etc.


And storm, if that was the case and they built it into the wii unit itself you would have had to sat the wii on top of the tv or on the floor. The thin bar on top or below your tv is much better

Also this board is about 50/50 on the nintendo hate train.
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