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Originally posted by TheGame
Nobody eh? I know I buy games just because EA makes them, and Vin does too apparently. I know Stu does... and I know the people who bought any "EA Big" games or Madden games year after year do.
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You're not enough to make a difference in sales. Cause I can easily find 4 people who buy Sega games because they say "Sega."
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Originally posted by TheGame
NBA Street and SSX got popular VERY fast, not because of how great the games were, but because it was developed by EA Sports (just with the word "Big" by it).
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Uhh... no. They didn't get popular fast because they were EA games. SSX was the only good game released at PS2's launch, so it got popular fast cause the rest of the games sucked ass. NBA Street got popular because it's a sweet game.
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Originally posted by TheGame
You are a bad example, you NEVER beat SA:2 before you got it on GCN, so for you it's like buying a whole new game. I don't know about Shenume 2, have you beat it? Just imagine a game on DC that you have beat over and over on DC, then think of the port that isn't more visually impressive, and with USELESS added features.
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I'm a bad example? I have RE2 on PSX, DC, and N64. I have RE3 on PSX and DC. I have CV on DC and PS2. I'll get them all again on Gamecube. I'm getting PSO again, and yes, I did play that to death. I think I'm a damn good example.
EDIT: Man, forgot I played Luigi's Mansion, Wave Race Blue Storm, and Super Monkey Ball to death before buying them all again
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Originally posted by TheGame
You are right though, ports aren't bad for making money. But, I never said it will be bad for money, simply bad for DC fans, the same DC fans who are expected to buy these games again
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This whole thread is about Sega only releasing 2 games a year to get their name out. Now you say those do make money. Hmm... money, or no money? Justin, promise me you never go on to run your own company. Cause your tactic on not releasing your product yet expecting to make money is gonna kill ya.
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Originally posted by TheGame
2) It isn't cheap to make a college game, ANY way you look at it.
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Yes it is. They got the NFL 2K engine, they modify it a little. They change a few rules, and make new characters and teams. They don't have to pay for the programmers to spend months making the engine. So yes, it's fairly cheap. Cheaper to go from NFL 2K to NCAA 2K than to make Beach Spikers, which requires a completely new engine.
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Originally posted by TheGame
If Sega had a name as big as EA's, it would sell, just like NBA Street...
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Uhh... when was the last time soccer games outsold basketball games in this country? And street ball is a lot more popular than fake characters playing soccer. EA couldn't sell it any better, probably would've made a worse game out of it.
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Originally posted by TheGame
Ok, when did Dreamcast come into this? On Dreamcast, those were first party games, so it isn't even fair to be in the comparision...
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Sure it is. You say Sega's name doesn't sell titles, but you're comparing it to a port of a game that was 2 years old, had a sequel that was a year old, and pretty much everyone has already played to death to a game that's brand new. Sega can't sell Crazy Taxi? Think again, they just sold DCs in the process to sell Crazy Taxi.
Bond's a name that sells alone, EA did nothing to help it. Considering how I think EA's Bond games suck, it hurt it in my opinion. But still, it's a bad comparison. Crazy Taxi killed Bond. JSRF may not, but it's a DC game not many people played vs. a game on 3 consoles. You can compare it to Rez, Gun Valkyrie, and Space Channel 5 too, those games were never really expected to do well. By you gotta wait until Sega actually finishes their bigger games, and gets their sports games released on all consoles like EA already has.