Top 3:
Starcraft—If you've seen it, you know what I mean.
Chrono Trigger—The endings for this game are quite good. But I'm giving this game points just for the sheer number of endings. And they're usually worthwhile.
Legend of Zelda: Ocarina of Time—Best Zelda ending.
Bottom 3:
The Legend of Zelda (NES)—After playing for hours and hours on this thing collecting all the items and fighting some bosses five or six times (hey, I was a little kid), all I got was some scrolling text. What?!?
Illusion of Gaia—This has to be the world's most boring game ending. I would have preferred scrolling text.
Quake—Scrolling text once again...
As you can see, I don't get to see the endings of too many games.
I don't think developers necessarily need to work on better endings. Sure, they're nice, but for some games, an elaborate ending is simply not appropriate. A game that doesn't have much of a storyline doesn't need an ending to tie up the story. And sometimes, games are enjoyable for the experience itself rather than the progression from beginning to end. I agree that RPGs and the like should have some good endings, but for a lot of games I just don't care.
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