I have to agree with TheGame (:eek: ).
From the impressions I've read, the game does indeed have shooter elements, and if the levels and goals were set up differently, it might be called an FPS. However, Matt Cassamassina said that you can go through entire sections of the game for the first time and never meet any enemies. More than that, the goal is just different. The focus in the game is on exploration and finding gadgets that help you get around. I don't recall Halo placing much emphasis on finding items that let you jump higher and having areas that you specifically could not reach unless you had those items.
I guess we'll never know until we get our grubby hands on the game, but I have the feeling that when I play it, I'm not going to be reminded of Halo.
I also agree with TheGame in that Metroid is not a Halo killer in any way. The comparison is just unfair. The IGNCube editors who keep comparing the two are crazy, but then again, they only do that because people keep writing letters asking for a comparison.
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