Quote:
Use this example on games, Tetris vs Madden 2003... both games, how could a person write a comprehensive comparison???
"Well, Madden has a franchise mode and Tetris doesn't, Madden is better"
|
Let's take that example and work with it to see if a valuable comparison could be formed between two things that you deem totally different. If such an attempt could be made and validated, wouldn't it prove that comparing two such distant phenomena can be gratifying?
Exhibit A -
Tetris features minimal amount of graphic prowess as opposed to Madden 2003. Whereas Madden 2003's gameplay itself is dependent on the visuals to create a realistic gameplay (since realistic experience would entail the most amount of graphic advances as possible).
Conclusion from A: The gameplay back in the generation of Tetris relied on abstract concepts of mental stimulation, filling the gap of missing realism from the obvious lack of graphic capabilities with imagination of the mind. Gameplay featured in the generation of Madden 2003 strives to create a near-perfect reconstruction of reality as opposed to stimulating the mind to imagine what the game is trying to portray.
Exhibit B -
The controls of Tetris remains simple (D-Pad and 2 buttons used). The way the movement of the blocks and the way of it falling are intuitively designed - meaning, left represents left, right represent right, down represent the fall of the block and so forth).
However, the controls of Madden 2003 present some unnatural tendencies as a means to dictate gameplay. That is Juke may be d-pad and x, pump fake may be R1+x and so forth.
Conclusion from B -
A realistic depiction in videogames inevitably leads to complicated schemes in control and player participation. Remember having to plug controller 2 for one of the boss fights in MGS? In order to portray the overall mood of the game during that fight, the creators had to conjure up a scheme that differed from just using the buttons on the controller. Hence, they added another method of controlling the game that the player had to learn.
Exhibit C -
Tetris is known to be impossible towards the end of the game. Madden can have a steep learning curve due to the exquisite control scheme, but can be mastered and conquered if the right amount of skill is present.
Conclusion from B
The limited amount of freedom in a videogame inevitably leads to physical limitations as a setting for difficulty. Whereas a more complicated game may feature a suave and refined control of the game mechanics as a measure of difficulty.
These comparisons aren't legitimate?